Published on in Vol 6, No 7 (2022): July

Preprints (earlier versions) of this paper are available at https://preprints.jmir.org/preprint/35701, first published .
Effects of a Gamified, Behavior Change Technique–Based Mobile App on Increasing Physical Activity and Reducing Anxiety in Adults With Autism Spectrum Disorder: Feasibility Randomized Controlled Trial

Effects of a Gamified, Behavior Change Technique–Based Mobile App on Increasing Physical Activity and Reducing Anxiety in Adults With Autism Spectrum Disorder: Feasibility Randomized Controlled Trial

Effects of a Gamified, Behavior Change Technique–Based Mobile App on Increasing Physical Activity and Reducing Anxiety in Adults With Autism Spectrum Disorder: Feasibility Randomized Controlled Trial

Journals

  1. Liu X, Zhao W, Qi Q, Luo X. A Survey on Autism Care, Diagnosis, and Intervention Based on Mobile Apps: Focusing on Usability and Software Design. Sensors 2023;23(14):6260 View
  2. López-Bouzas N, del Moral-Pérez M. Gamified Environments and Serious Games for Students With Autistic Spectrum Disorder: Review of Research. Review Journal of Autism and Developmental Disorders 2023 View
  3. Suzuki T, Rewley J, Sugibuchi K, Suzuki Y, Suzumura S, Tsurugi N, Okamura D, Node K, Mizuno A. Feedbacks Using behaviOral econOmic theories on STEP countS in Cardiovascular Disease Patients (FOOTSTEPS) Using Novel Daily Step Counts Retrieving System. International Heart Journal 2024;65(1):100 View
  4. Riis K, Samulski B, Neely K, Laverdure P. Physical Activity for Anxiety for Autistic People: A Systematic Review. Journal of Autism and Developmental Disorders 2024 View
  5. Zhu Y, Long Y, Wang H, Lee K, Zhang L, Wang S. Digital Behavior Change Intervention Designs for Habit Formation: Systematic Review. Journal of Medical Internet Research 2024;26:e54375 View