Effects of a Gamified, Behavior Change Technique–Based Mobile App on Increasing Physical Activity and Reducing Anxiety in Adults With Autism Spectrum Disorder: Feasibility Randomized Controlled Trial
Effects of a Gamified, Behavior Change Technique–Based Mobile App on Increasing Physical Activity and Reducing Anxiety in Adults With Autism Spectrum Disorder: Feasibility Randomized Controlled Trial
Daehyoung Lee
1
, PhD ;
Georgia C Frey
2
, PhD ;
Donetta J Cothran
2
, PhD ;
Jaroslaw Harezlak
3
, PhD ;
Patrick C Shih
4
, PhD
1
Department of Applied Human Sciences, University of Minnesota Duluth, Duluth, MN, United States
2
Department of Kinesiology, Indiana University, Bloomington, IN, United States
3
Department of Epidemiology and Biostatistics, Indiana University, Bloomington, IN, United States
4
Department of Informatics, Indiana University, Bloomington, IN, United States
Corresponding Author:
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Daehyoung Lee, PhD
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Department of Applied Human Sciences
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University of Minnesota Duluth
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123 Sports and Health Center
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1216 Ordean Court
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Duluth, MN, 55812
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United States
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Phone:
1 2187267816
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Email: lee03284@d.umn.edu