Published on in Vol 6, No 7 (2022): July

Preprints (earlier versions) of this paper are available at https://preprints.jmir.org/preprint/35701, first published .
Effects of a Gamified, Behavior Change Technique–Based Mobile App on Increasing Physical Activity and Reducing Anxiety in Adults With Autism Spectrum Disorder: Feasibility Randomized Controlled Trial

Effects of a Gamified, Behavior Change Technique–Based Mobile App on Increasing Physical Activity and Reducing Anxiety in Adults With Autism Spectrum Disorder: Feasibility Randomized Controlled Trial

Effects of a Gamified, Behavior Change Technique–Based Mobile App on Increasing Physical Activity and Reducing Anxiety in Adults With Autism Spectrum Disorder: Feasibility Randomized Controlled Trial

Daehyoung Lee   1 , PhD ;   Georgia C Frey   2 , PhD ;   Donetta J Cothran   2 , PhD ;   Jaroslaw Harezlak   3 , PhD ;   Patrick C Shih   4 , PhD

1 Department of Applied Human Sciences, University of Minnesota Duluth, Duluth, MN, United States

2 Department of Kinesiology, Indiana University, Bloomington, IN, United States

3 Department of Epidemiology and Biostatistics, Indiana University, Bloomington, IN, United States

4 Department of Informatics, Indiana University, Bloomington, IN, United States

Corresponding Author:

  • Daehyoung Lee, PhD
  • Department of Applied Human Sciences
  • University of Minnesota Duluth
  • 123 Sports and Health Center
  • 1216 Ordean Court
  • Duluth, MN, 55812
  • United States
  • Phone: 1 2187267816
  • Email: lee03284@d.umn.edu