Published on in Vol 4, No 5 (2020): May

Preprints (earlier versions) of this paper are available at https://preprints.jmir.org/preprint/15083, first published .
A Persuasive mHealth Behavioral Change Intervention for Promoting Physical Activity in the Workplace: Feasibility Randomized Controlled Trial

A Persuasive mHealth Behavioral Change Intervention for Promoting Physical Activity in the Workplace: Feasibility Randomized Controlled Trial

A Persuasive mHealth Behavioral Change Intervention for Promoting Physical Activity in the Workplace: Feasibility Randomized Controlled Trial

Journals

  1. Soni M, Jain K, Jajodia I. Mobile health (mHealth) application loyalty in young consumers. Young Consumers 2021;22(3):429 View
  2. Hanson P, Summers C, Panesar A, Oduro-Donkor D, Lange M, Menon V, Barber T. Low Carb Program Health App Within a Hospital-Based Obesity Setting: Observational Service Evaluation. JMIR Formative Research 2021;5(9):e29110 View
  3. Mazeas A, Duclos M, Pereira B, Chalabaev A. Evaluating the Effectiveness of Gamification on Physical Activity: Systematic Review and Meta-analysis of Randomized Controlled Trials. Journal of Medical Internet Research 2022;24(1):e26779 View
  4. Xu L, Shi H, Shen M, Ni Y, Zhang X, Pang Y, Yu T, Lian X, Yu T, Yang X, Li F. The Effects of mHealth-Based Gamification Interventions on Participation in Physical Activity: Systematic Review. JMIR mHealth and uHealth 2022;10(2):e27794 View
  5. Bergevi J, Andermo S, Woldamanuel Y, Johansson U, Hagströmer M, Rossen J. User Perceptions of eHealth and mHealth Services Promoting Physical Activity and Healthy Diets: Systematic Review. JMIR Human Factors 2022;9(2):e34278 View
  6. Jung J, Cho I. Promoting Physical Activity and Weight Loss With mHealth Interventions Among Workers: Systematic Review and Meta-analysis of Randomized Controlled Trials. JMIR mHealth and uHealth 2022;10(1):e30682 View
  7. Swartz M, Lewis Z, Deer R, Stahl A, Swartz M, Christopherson U, Basen-Engquist K, Wells S, Silva H, Lyons E. Feasibility and Acceptability of an Active Video Game–Based Physical Activity Support Group (Pink Warrior) for Survivors of Breast Cancer: Randomized Controlled Pilot Trial. JMIR Cancer 2022;8(3):e36889 View
  8. Ismail T, Al Thani D. Design and Evaluation of a Just-in-Time Adaptive Intervention (JITAI) to Reduce Sedentary Behavior at Work: Experimental Study. JMIR Formative Research 2022;6(1):e34309 View
  9. Oyebode O, Orji R. Persuasive strategy implementation choices and their effectiveness: towards personalised persuasive systems. Behaviour & Information Technology 2023;42(13):2176 View
  10. Alshagrawi S, Abidi S. Efficacy of an mHealth Behavior Change Intervention for Promoting Physical Activity in the Workplace: Randomized Controlled Trial. Journal of Medical Internet Research 2023;25:e44108 View
  11. Watanabe K, Okusa S, Sato M, Miura H, Morimoto M, Tsutsumi A. mHealth Intervention to Promote Physical Activity Among Employees Using a Deep Learning Model for Passive Monitoring of Depression and Anxiety: Single-Arm Feasibility Trial. JMIR Formative Research 2023;7:e51334 View
  12. Oyebode O, Steeves D, Orji R. Persuasive strategies and emotional states: towards designing personalized and emotion-adaptive persuasive systems. User Modeling and User-Adapted Interaction 2024 View

Books/Policy Documents

  1. Nipa N, Alam M, Haque M. Applied Intelligence and Informatics. View