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Published on in Vol 9 (2025)

Preprints (earlier versions) of this paper are available at https://preprints.jmir.org/preprint/67550, first published .
Game-Based Social-Emotional Learning for Youth: School-Based Qualitative Analysis of Brain Agents

Game-Based Social-Emotional Learning for Youth: School-Based Qualitative Analysis of Brain Agents

Game-Based Social-Emotional Learning for Youth: School-Based Qualitative Analysis of Brain Agents

Journals

  1. Elaiho C, Gundacker C, Chelius T, Currie B, Meurer J. Schools as Neighborhoods: A Holistic Framework for Student Well-Being, Opportunity, and Social Success. Children 2025;13(1):59 View
  2. Meurer J, Lumelsky P, Chelius T, McGuire M, Stoltenburg A, Bates G, Kosuri S, Sheriff S, Harvey T, Gundacker C, Sparapani R, Antognoli D, Hallowell C, Currie B. Fostering resilience through mentorship and game-based learning: a mixed methods trial of the STRYV365 trauma-informed school program. Frontiers in Developmental Psychology 2026;3 View
  3. Keskinkılıç M, Göktepeliler Ö, Ulus İ. Reflection of the Role of Artistic Activities in Posttraumatic Growth in Games: League of Legends Example. Bartın University Journal of Faculty of Education 2026;15(1):63 View
  4. Alt D. Empowering social perspective-taking and collaboration through digital avatars: a quasi-experimental study. Behaviour & Information Technology 2026:1 View
  5. Ketevan Sabauri , David Zurabashvili . ALTERATIONS IN SOCIAL BEHAVIOR AND QUALITY OF LIFE IN INDIVIDUALS WITH VIDEO GAME ADDICTION: THE ROLE OF ATTACHMENT STYLES AND SOCIAL COMPETENCE. World Science 2026;(1(91)) View