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Published on in Vol 9 (2025)

Preprints (earlier versions) of this paper are available at https://preprints.jmir.org/preprint/63813, first published .
Man in VR headset sledding down snowy mountain path

Parents’, Teachers’, and Sledders’ Acceptability of a Virtual Reality Game for Sledding Safety Education: Cross-Sectional Study

Parents’, Teachers’, and Sledders’ Acceptability of a Virtual Reality Game for Sledding Safety Education: Cross-Sectional Study

Authors of this article:

Meggy Hayotte1 Author Orcid Image ;   Jonas Kreiner2 Author Orcid Image ;   Bernhard Hollaus2 Author Orcid Image

Journals

  1. Hollaus B, Kreiner J, Gallinat M, Hayotte M, Yu D. Building a Realistic Virtual Luge Experience Using Photogrammetry. Sensors 2025;25(8):2568 View
  2. Maghaydah S, Al-Emran M, Maheshwari P, Al-Sharafi M. A multidimensional model of metaverse adoption: Insights from a hybrid SEM-ANN analysis. Telematics and Informatics Reports 2026;23:100358 View
  3. Zeng Y, Wang Y, Gong Z, Li X, Wang Y, Xu Y, Li Z. Beyond Tool Rationality: Contextualizing AR Picture Book Acceptance in Parent–Child Shared Reading. International Journal of Human–Computer Interaction 2026:1 View