Published on in Vol 9 (2025)

Preprints (earlier versions) of this paper are available at https://preprints.jmir.org/preprint/63258, first published .
Ambivalent User Needs as a Challenge and Chance for the Design of a Web-Based Intervention for Gaming Disorder: Qualitative Interview Study With Adolescents and Young Adults

Ambivalent User Needs as a Challenge and Chance for the Design of a Web-Based Intervention for Gaming Disorder: Qualitative Interview Study With Adolescents and Young Adults

Ambivalent User Needs as a Challenge and Chance for the Design of a Web-Based Intervention for Gaming Disorder: Qualitative Interview Study With Adolescents and Young Adults

Birte Linny Geisler   1, 2 , MA, Dr sc hum ;   Kay Uwe Petersen   2, 3 , Dipl Psych, PhD ;   Sara Hanke   2, 3 , Dipl Psych ;   Simon Schurer   1, 2 , MA ;   Anne Schreiber   1, 2 , MD ;   Christine Lämmle   1, 2 , MA, Dr biol hum ;   Anil Batra   2, 3 , Prof Dr Med ;   Tobias Renner   1, 2 , Prof Dr Med ;   Isabel Brandhorst   1, 2 , Dipl Psych, Dr rer nat

1 Department of Child and Adolescent Psychiatry, Psychosomatics and Psychotherapy, University Hospital Tübingen, Tübingen, Germany

2 German Center for Mental Health (DZPG), Partner Site Tübingen, Tübingen, Germany

3 Department of Psychiatry and Psychotherapy, Section of Addiction Medicine and Addiction Research, University Hospital Tübingen, Tübingen, Germany

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