Ambivalent User Needs as a Challenge and Chance for the Design of a Web-Based Intervention for Gaming Disorder: Qualitative Interview Study With Adolescents and Young Adults
Ambivalent User Needs as a Challenge and Chance for the Design of a Web-Based Intervention for Gaming Disorder: Qualitative Interview Study With Adolescents and Young Adults
Birte Linny Geisler
1, 2
, MA, Dr sc hum ;
Kay Uwe Petersen
2, 3
, Dipl Psych, PhD ;
Sara Hanke
2, 3
, Dipl Psych ;
Simon Schurer
1, 2
, MA ;
Anne Schreiber
1, 2
, MD ;
Christine Lämmle
1, 2
, MA, Dr biol hum ;
Anil Batra
2, 3
, Prof Dr Med ;
Tobias Renner
1, 2
, Prof Dr Med ;
Isabel Brandhorst
1, 2
, Dipl Psych, Dr rer nat
1
Department of Child and Adolescent Psychiatry, Psychosomatics and Psychotherapy, University Hospital Tübingen, Tübingen, Germany
2
German Center for Mental Health (DZPG), Partner Site Tübingen, Tübingen, Germany
3
Department of Psychiatry and Psychotherapy, Section of Addiction Medicine and Addiction Research, University Hospital Tübingen, Tübingen, Germany