Published on in Vol 7 (2023)

Preprints (earlier versions) of this paper are available at https://preprints.jmir.org/preprint/44831, first published .
Development and Evaluation of a Serious Game Application to Engage University Students in Critical Thinking About Health Claims: Mixed Methods Study

Development and Evaluation of a Serious Game Application to Engage University Students in Critical Thinking About Health Claims: Mixed Methods Study

Development and Evaluation of a Serious Game Application to Engage University Students in Critical Thinking About Health Claims: Mixed Methods Study

Journals

  1. Elvsaas I, Myrhaug H, Garnweidner-Holme L, Kasper J, Dahlgren A, Molin M. Using Health Claims to Teach Evidence-Based Practice to Healthcare Students: A Mixed Methods Study. F1000Research 2024;13:224 View
  2. Reyes-de-Cózar S, Merino-Cajaraville A. FABLE: A New Horizon in Digital Learning and Serious Game Design. Media and Communication 2024;13 View
  3. Elvsaas I, Myrhaug H, Garnweidner-Holme L, Kasper J, Dahlgren A, Molin M. Experiences Using Media Health Claims to Teach Evidence-Based Practice to Healthcare Students: A Mixed Methods Study. F1000Research 2024;13:224 View
  4. Anjum R, Price C, Rocca E. When Patient Voices Get Lost in Evidence Hierarchies: A Testimony of Rare Adverse Events and Participatory Epistemic Injustice in Drug Safety Monitoring. Social Epistemology 2024:1 View