Published on in Vol 6, No 7 (2022): July

Preprints (earlier versions) of this paper are available at https://preprints.jmir.org/preprint/35197, first published .
Exploring an Artificial Intelligence–Based, Gamified Phone App Prototype to Track and Improve Food Choices of Adolescent Girls in Vietnam: Acceptability, Usability, and Likeability Study

Exploring an Artificial Intelligence–Based, Gamified Phone App Prototype to Track and Improve Food Choices of Adolescent Girls in Vietnam: Acceptability, Usability, and Likeability Study

Exploring an Artificial Intelligence–Based, Gamified Phone App Prototype to Track and Improve Food Choices of Adolescent Girls in Vietnam: Acceptability, Usability, and Likeability Study

Bianca C Braga   1 , MA ;   Phuong H Nguyen   2 , MD, PhD ;   Noora-Lisa Aberman   3 , PhD ;   Frank Doyle   4 , BSc ;   Gloria Folson   5 , PhD ;   Nga Hoang   6 , PhD ;   Phuong Huynh   6 , PhD ;   Bastien Koch   2 , MIDP ;   Peter McCloskey   4 , BSc ;   Lan Tran   7 , MPH ;   David Hughes   4 , PhD ;   Aulo Gelli   2 , PhD

1 Friedman School of Nutrition Science and Policy, Tufts University, Boston, MA, United States

2 Poverty, Health, and Nutrition Division, International Food Policy Research Institute, Washington, DC, United States

3 The Global Alliance for Improved Nutrition, Washington, DC, United States

4 College of Agricultural Sciences, Pennsylvania State University, University Park, PA, United States

5 Department of Nutrition, College of Health Sciences, Noguchi Memorial Institute for Medical Research, University of Ghana, Legon, Ghana

6 National Institute of Nutrition, Ha Noi, Vietnam

7 Hubert Department of Global Health, Rolling School of Public Health, Emory University, Atlanta, GA, United States

Corresponding Author:

  • Bianca C Braga, MA
  • Friedman School of Nutrition Science and Policy
  • Tufts University
  • 150 Harrison Ave
  • Boston, MA, 02111
  • United States
  • Phone: 1 6176363777
  • Email: curi.bianca@tufts.edu