Published on in Vol 6, No 5 (2022): May
The development and usability of a video game to attenuate pandemic-related stress using an equity lens https://t.co/Efgbv9pd3a
12:44 AM · Apr 13, 2022
10
The development and usability of a video game to attenuate pandemic-related stress using an equity lens… https://t.co/ELq1W6jWUD
2:03 AM · Apr 16, 2022
00
JMIR Formative Res: Video Game to Attenuate Pandemic-Related Stress From an Equity Lens: Development and #usability… https://t.co/9zdKidghoN
1:02 PM · May 12, 2022
21
RT @jmirpub: JMIR Formative Res: Video Game to Attenuate Pandemic-Related Stress From an Equity Lens: Development and #usability Study http…
1:02 PM · May 12, 2022
21
Cognitive behavioral therapy is an efficacious treatment to reduce #stress and #anxiety but few people have access… https://t.co/AX6F9VINlG
5:20 PM · May 13, 2022
112
Here's our latest publication exploring the usability & user perceptions of #LegendofEvelys, a #CBT-based game app… https://t.co/gWSfIAJ6qM
5:46 PM · May 13, 2022
60
Pleased to share our recent publication on #CBT based #videogame developed by @CAMHnews and @NRC_CNRC to help pande… https://t.co/CuiuCjSZKg
5:54 PM · May 13, 2022
60
RT @NadiaMinian: Cognitive behavioral therapy is an efficacious treatment to reduce #stress and #anxiety but few people have access to it.…
5:54 PM · May 13, 2022
112