Published on in Vol 6, No 5 (2022): May

Preprints (earlier versions) of this paper are available at https://preprints.jmir.org/preprint/36820, first published .
Video Game to Attenuate Pandemic-Related Stress From an Equity Lens: Development and Usability Study

Video Game to Attenuate Pandemic-Related Stress From an Equity Lens: Development and Usability Study

Video Game to Attenuate Pandemic-Related Stress From an Equity Lens: Development and Usability Study

Nadia Minian   1, 2, 3, 4 , PhD ;   Anika Saiva   2 , HBSc, MPH ;   Allison Gayapersad   2 , PhD ;   Rosa Dragonetti   1, 2 , BA, MSc ;   Catherine Proulx   5 , MSc ;   Patricia Debergue   5 , MASc ;   Julia Lecce   2 , MA ;   Sarwar Hussain   2 , MSc ;   Eric Desjardins   5 , BIng ;   Peter Selby   1, 2, 3, 6, 7 , MBBS, MHSc

1 Department of Family and Community Medicine, University of Toronto, Toronto, ON, Canada

2 Nicotine Dependence Service, Centre for Addiction and Mental Health, Toronto, ON, Canada

3 Campbell Family Mental Health Research Institute, Centre for Addiction and Mental Health, Toronto, ON, Canada

4 Institute of Medical Science, Faculty of Medicine, University of Toronto, Toronto, ON, Canada

5 Medical Devices Research Centre, National Research Council Canada, Boucherville, QC, Canada

6 Department of Psychiatry, University of Toronto, Toronto, ON, Canada

7 Dalla Lana School of Public Health, University of Toronto, Toronto, AB, Canada

Corresponding Author:

  • Peter Selby, MBBS, MHSc
  • Nicotine Dependence Service
  • Centre for Addiction and Mental Health
  • 1025 Queen St W
  • Toronto, ON, M6H 1H4
  • Canada
  • Phone: 1 416 535 8501
  • Fax: 1 416 599 8265
  • Email: peter_selby@camh.net