Published on in Vol 6, No 5 (2022): May

Preprints (earlier versions) of this paper are available at https://preprints.jmir.org/preprint/36820, first published .
Video Game to Attenuate Pandemic-Related Stress From an Equity Lens: Development and Usability Study

Video Game to Attenuate Pandemic-Related Stress From an Equity Lens: Development and Usability Study

Video Game to Attenuate Pandemic-Related Stress From an Equity Lens: Development and Usability Study

Nadia Minian 1, 2, 3, 4, PhD;  Anika Saiva 2, HBSc, MPH;  Allison Gayapersad 2, PhD;  Rosa Dragonetti 1, 2, BA, MSc;  Catherine Proulx 5, MSc;  Patricia Debergue 5, MASc;  Julia Lecce 2, MA;  Sarwar Hussain 2, MSc;  Eric Desjardins 5, BIng;  Peter Selby 1, 2, 3, 6, 7, MBBS, MHSc

1 Department of Family and Community Medicine, University of Toronto , Toronto, ON, CA

2 Nicotine Dependence Service, Centre for Addiction and Mental Health , Toronto, ON, CA

3 Campbell Family Mental Health Research Institute, Centre for Addiction and Mental Health , Toronto, ON, CA

4 Institute of Medical Science, Faculty of Medicine, University of Toronto, Toronto, ON, CA

5 Medical Devices Research Centre, National Research Council Canada , Boucherville, QC, CA

6 Department of Psychiatry, University of Toronto , Toronto, ON, CA

7 Dalla Lana School of Public Health, University of Toronto , Toronto, AB, CA

Corresponding Author:

  • Peter Selby, MBBS, MHSc
  • Nicotine Dependence Service
  • Centre for Addiction and Mental Health
  • 1025 Queen St W
  • Toronto, ON
  • CA
  • Phone: 1 416 535 8501
  • Email: peter_selby@camh.net