Published on in Vol 6, No 5 (2022): May

Preprints (earlier versions) of this paper are available at https://preprints.jmir.org/preprint/36820, first published .
Video Game to Attenuate Pandemic-Related Stress From an Equity Lens: Development and Usability Study

Video Game to Attenuate Pandemic-Related Stress From an Equity Lens: Development and Usability Study

Video Game to Attenuate Pandemic-Related Stress From an Equity Lens: Development and Usability Study

Journals

  1. Ong A, Prasetyo Y, Robas K, Persada S, Nadlifatin R, Matillano J, Macababbad D, Pabustan J, Taningco K. Determination of Factors Influencing the Behavioral Intention to Play “Mobile Legends: Bang-Bang” during the COVID-19 Pandemic: Integrating UTAUT2 and System Usability Scale for a Sustainable E-Sport Business. Sustainability 2023;15(4):3170 View
  2. Guest P, Vasilevska V, Al-Hamadi A, Eder J, Falkai P, Steiner J. Digital technology and mental health during the COVID-19 pandemic: a narrative review with a focus on depression, anxiety, stress, and trauma. Frontiers in Psychiatry 2023;14 View