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Published on in Vol 10 (2026)

Preprints (earlier versions) of this paper are available at https://preprints.jmir.org/preprint/83029, first published .
Teenager plays a video game about choosing goals, with options like "Resist peer pressure" and "Have a good party.

An Interactive Narrative Intervention to Increase Adolescents’ Knowledge and Self-Efficacy to Reduce Alcohol Use: Pre-Post Study

An Interactive Narrative Intervention to Increase Adolescents’ Knowledge and Self-Efficacy to Reduce Alcohol Use: Pre-Post Study

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