Published on in Vol 7 (2023)

Preprints (earlier versions) of this paper are available at https://preprints.jmir.org/preprint/45541, first published .
Usability and Satisfaction Testing of Game-Based Learning Avatar-Navigated Mobile (GLAm), an App for Cervical Cancer Screening: Mixed Methods Study

Usability and Satisfaction Testing of Game-Based Learning Avatar-Navigated Mobile (GLAm), an App for Cervical Cancer Screening: Mixed Methods Study

Usability and Satisfaction Testing of Game-Based Learning Avatar-Navigated Mobile (GLAm), an App for Cervical Cancer Screening: Mixed Methods Study

Journals

  1. Gong S, Jacob B, Harris Á, Raval K, Clarke N, Doyle F, Smith A, Cotter S, Walsh K, Redmond P. Protocol for a Realist Review of mHealth in Lung Cancer Screening: Understanding Mechanisms, Contexts, and Intervention Characteristics for Enhanced Participation. HRB Open Research 2025;8:12 View
  2. Mostafa M, Chae Y, Bland K, McTaggart-Cowan H. The Experiences of Adolescents and Young Adults with Digital Supportive Care Interventions for Cancer: A Systematic Review of Qualitative Studies. Cancers 2025;17(5):736 View
  3. Bowden E, Toombs M, Williams R, Chang A, Richards D, Porte M, Yerkovich S, McCallum G. Content validation and use of mothers on respect index to determine levels of respectful maternity care among women facing disadvantage, birthing in the Top End of the Northern Territory: a cross-sectional study. Frontiers in Global Women's Health 2025;6 View