Usability and Satisfaction Testing of Game-Based Learning Avatar-Navigated Mobile (GLAm), an App for Cervical Cancer Screening: Mixed Methods Study
Usability and Satisfaction Testing of Game-Based Learning Avatar-Navigated Mobile (GLAm), an App for Cervical Cancer Screening: Mixed Methods Study
Lindsey J Wanberg
1
, BA ;
Angela Kim
2
, BA ;
Rachel I Vogel
3
, PhD ;
Karim Thomas Sadak
4
* , MPH, MD ;
Deanna Teoh
3
* , MS, MD
1
Medical School, University of Minnesota, Minneapolis, MN, United States
2
Laboratory of Cell and Developmental Signaling, National Cancer Institute, National Institutes of Health, Frederick, MD, United States
3
Division of Gynecologic Oncology, Masonic Cancer Center, University of Minnesota, Minneapolis, MN, United States
4
Division of Hematology Oncology, Department of Pediatrics, University of Minnesota, Minneapolis, MN, United States
*these authors contributed equally
Corresponding Author:
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Deanna Teoh, MS, MD
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Division of Gynecologic Oncology
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Masonic Cancer Center
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University of Minnesota
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420 Delaware Street SE, MMC 395
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Minneapolis, MN, 55455
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United States
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Phone:
1 612-625-6503
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Email: dkteoh@umn.edu