Published on in Vol 7 (2023)

Preprints (earlier versions) of this paper are available at https://preprints.jmir.org/preprint/45541, first published .
Usability and Satisfaction Testing of Game-Based Learning Avatar-Navigated Mobile (GLAm), an App for Cervical Cancer Screening: Mixed Methods Study

Usability and Satisfaction Testing of Game-Based Learning Avatar-Navigated Mobile (GLAm), an App for Cervical Cancer Screening: Mixed Methods Study

Usability and Satisfaction Testing of Game-Based Learning Avatar-Navigated Mobile (GLAm), an App for Cervical Cancer Screening: Mixed Methods Study

Lindsey J Wanberg   1 , BA ;   Angela Kim   2 , BA ;   Rachel I Vogel   3 , PhD ;   Karim Thomas Sadak   4 * , MPH, MD ;   Deanna Teoh   3 * , MS, MD

1 Medical School, University of Minnesota, Minneapolis, MN, United States

2 Laboratory of Cell and Developmental Signaling, National Cancer Institute, National Institutes of Health, Frederick, MD, United States

3 Division of Gynecologic Oncology, Masonic Cancer Center, University of Minnesota, Minneapolis, MN, United States

4 Division of Hematology Oncology, Department of Pediatrics, University of Minnesota, Minneapolis, MN, United States

*these authors contributed equally

Corresponding Author:

  • Deanna Teoh, MS, MD
  • Division of Gynecologic Oncology
  • Masonic Cancer Center
  • University of Minnesota
  • 420 Delaware Street SE, MMC 395
  • Minneapolis, MN, 55455
  • United States
  • Phone: 1 612-625-6503
  • Email: dkteoh@umn.edu