Published on in Vol 7 (2023)

Preprints (earlier versions) of this paper are available at https://preprints.jmir.org/preprint/45173, first published .
A Digital Gaming Intervention to Strengthen the Social Networks of Older Dutch Adults: Mixed Methods Process Evaluation of a Digitally Conducted Randomized Controlled Trial

A Digital Gaming Intervention to Strengthen the Social Networks of Older Dutch Adults: Mixed Methods Process Evaluation of a Digitally Conducted Randomized Controlled Trial

A Digital Gaming Intervention to Strengthen the Social Networks of Older Dutch Adults: Mixed Methods Process Evaluation of a Digitally Conducted Randomized Controlled Trial

Journals

  1. Janssen J, van Es V, Châtel B, Tieben R, Deen M, Olde Rikkert M, Peeters G. Improving the Social Connectedness of Older Adults Through Digital Social Gaming - A Pilot Study. Journal of Technology in Behavioral Science 2023;9(3):463 View
  2. Tan X, Wilson I, Tay P, Win P, Song C, Wee S. Mapping of technological strategies for reducing social isolation in homebound older adults: A scoping review. Archives of Gerontology and Geriatrics 2024;125:105478 View
  3. Bodner E, Segev A, Chernitsky R, Barak Y. Playing Kioku Reduces Loneliness in Older Adults: A Pilot Study. Games for Health Journal 2024;13(6):428 View
  4. Vaca-Benavides D, Uthayakumar S, McSwiggan E, Ostrishko K, Wanok G, Halpenny C, Cardamone E. Experiences of Digital Transitions in Health and Social Care Services in Later Life: Findings and Reflections from a Collaborative, Interdisciplinary Exploratory Review. Social Sciences 2024;13(10):526 View