Published on in Vol 7 (2023)

Preprints (earlier versions) of this paper are available at https://preprints.jmir.org/preprint/45173, first published .
A Digital Gaming Intervention to Strengthen the Social Networks of Older Dutch Adults: Mixed Methods Process Evaluation of a Digitally Conducted Randomized Controlled Trial

A Digital Gaming Intervention to Strengthen the Social Networks of Older Dutch Adults: Mixed Methods Process Evaluation of a Digitally Conducted Randomized Controlled Trial

A Digital Gaming Intervention to Strengthen the Social Networks of Older Dutch Adults: Mixed Methods Process Evaluation of a Digitally Conducted Randomized Controlled Trial

Jeroen Janssen   1 , MSc ;   Bas Châtel   1 , MSc ;   Nora Den Heijer   1 , BSc ;   Rob Tieben   2 , PhD ;   Menno Deen   3 , PhD ;   Rense Corten   4 , PhD ;   Geeske Peeters   1, 5 , PhD ;   Marcel Olde Rikkert   5, 6 , MD, PhD

1 Department of Geriatric Medicine, Radboud University Medical Center, Nijmegen, Netherlands

2 Games for Health, Eindhoven, Netherlands

3 Super Menno Monster, Utrecht, Netherlands

4 Department of Sociology / Interuniversity Center for Social Science Theory and Methodology, Utrecht University, Utrecht, Netherlands

5 Radboudumc Alzheimer Center, Radboud University Medical Center, Nijmegen, Netherlands

6 Department of Geriatric Medicine, Donders Institute for Brain, Cognition and Behaviour, Radboud University Medical Center, Nijmegen, Netherlands

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