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Published on in Vol 7 (2023)

Preprints (earlier versions) of this paper are available at https://preprints.jmir.org/preprint/44429, first published .
Woman uses a mindfulness app on her phone, showing a breathing exercise with a cute monster.

A Gamified Mobile App That Helps People Develop the Metacognitive Skills to Cope With Stressful Situations and Difficult Emotions: Formative Assessment of the InsightApp

A Gamified Mobile App That Helps People Develop the Metacognitive Skills to Cope With Stressful Situations and Difficult Emotions: Formative Assessment of the InsightApp

Authors of this article:

Victoria Amo1 Author Orcid Image ;   Mike Prentice1 Author Orcid Image ;   Falk Lieder1 Author Orcid Image

Journals

  1. Amo V, Lieder F. Evaluating the Effectiveness of InsightApp for Anxiety, Valued Action, and Psychological Resilience: Longitudinal Randomized Controlled Trial. JMIR Mental Health 2025;12:e57201 View
  2. Facchino A, Marchetti D, Colasanti M, Fontanesi L, Verrocchio M. The use of serious games for psychological education and training: a systematic review. Frontiers in Education 2025;10 View
  3. Ngabo-Woods H, Dunai L, Verdú I, Tîrșu V. Gamification in Digital Mental Health Interventions: A Systematic Review of the Engagement–Efficacy–Ethics Trilemma. Information 2026;17(2):168 View

Books/Policy Documents

  1. Ramirez-Montoya M, Patiño A, Hernandez L. Proceedings of TEEM 2024. View
  2. Arakkal M, Thangal M. Psychiatry and Technology. View

Conference Proceedings

  1. Zamer F, Mahamarowi N. 2026 17th International Conference on E-Education, E-Business, E-Management and E-Learning (IC4e). A Personalized Digital Journal Application Integrating Mood Tracking and Schedule Management for Student Well-Being View