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Published on in Vol 7 (2023)

Preprints (earlier versions) of this paper are available at https://preprints.jmir.org/preprint/42584, first published .
Reliability and Validity of the Arabic Version of the Game Experience Questionnaire: Pilot Questionnaire Study

Reliability and Validity of the Arabic Version of the Game Experience Questionnaire: Pilot Questionnaire Study

Reliability and Validity of the Arabic Version of the Game Experience Questionnaire: Pilot Questionnaire Study

Journals

  1. Rodriguez-Garcia B, Ramírez-Sanz J, Miguel-Alonso I, Bustillo A. Enhancing Learning of 3D Model Unwrapping through Virtual Reality Serious Game: Design and Usability Validation. Electronics 2024;13(10):1972 View
  2. Zhou H, Ayesh T, Fan C, Sarsenbayeva Z, Withana A. CoplayingVR: Understanding User Experience in Shared Control in Virtual Reality. Proceedings of the ACM on Interactive, Mobile, Wearable and Ubiquitous Technologies 2024;8(3):1 View
  3. Khanchai S, Worragin P, Ariya P, Intawong K, Puritat K. Toward Sustainable Digital Literacy: A Comparative Study of Gamified and Non-Gamified Digital Board Games in Higher Education. Education Sciences 2025;15(8):966 View
  4. Méndez Á, Navarro M, Ferri J, Noé E, Llorens R. Influence of Demographic and Clinical Factors on Perceived Usability, Presence, Flow, Competence, Pleasant and Unpleasant Sensations, and Utility During Interaction with Virtual Reality Games for Motor and Cognitive Rehabilitation: An Observational Study in Patients with Stroke and Traumatic Brain Injury. Games for Health Journal 2026;15(1):50 View
  5. Zaibi M, Tannoubi A, Bonsaksen T, Hagan J, Srem-Sai M, Allihebi A, Said N, Azaiez F. Psychometric validation and gender invariance of the Arabic Athlete Burnout Questionnaire among Tunisian handball players. Discover Psychology 2026 View

Conference Proceedings

  1. Nursafika N, Hamzah M, Maita I, Megawati M, Salmiyati S. 2024 International Conference on Circuit, Systems and Communication (ICCSC). Psychology Point Of View: Game Addiction Based On User Experience Using The GEQ (UX) Method View
  2. Fung J, Ariel J, Soerianata M, Pratama G. 2025 11th International Conference on Education and Technology (ICET). Utilization Of Serious Game On Screening Severity Level Of Social Anxiety Disorder View