Published on in Vol 6, No 9 (2022): September
Preprints (earlier versions) of this paper are
available at
https://preprints.jmir.org/preprint/34159, first published
.
![The Use of Smartphone Serious Gaming Apps in the Treatment of Substance Use Disorders: Observational Study on Feasibility and Acceptability The Use of Smartphone Serious Gaming Apps in the Treatment of Substance Use Disorders: Observational Study on Feasibility and Acceptability](https://asset.jmir.pub/assets/5ac39affcdb5f8f7a0399036c617fdf9.png 480w,https://asset.jmir.pub/assets/5ac39affcdb5f8f7a0399036c617fdf9.png 960w,https://asset.jmir.pub/assets/5ac39affcdb5f8f7a0399036c617fdf9.png 1920w,https://asset.jmir.pub/assets/5ac39affcdb5f8f7a0399036c617fdf9.png 2500w)
Journals
- Gómez-Cambronero Á, Mann A, Mira A, Doherty G, Casteleyn S. Smartphone-based serious games for mental health: a scoping review. Multimedia Tools and Applications 2024 View