Published on in Vol 6, No 9 (2022): September
![The Use of Smartphone Serious Gaming Apps in the Treatment of Substance Use Disorders: Observational Study on Feasibility and Acceptability The Use of Smartphone Serious Gaming Apps in the Treatment of Substance Use Disorders: Observational Study on Feasibility and Acceptability](https://asset.jmir.pub/assets/5ac39affcdb5f8f7a0399036c617fdf9.png 480w,https://asset.jmir.pub/assets/5ac39affcdb5f8f7a0399036c617fdf9.png 960w,https://asset.jmir.pub/assets/5ac39affcdb5f8f7a0399036c617fdf9.png 1920w,https://asset.jmir.pub/assets/5ac39affcdb5f8f7a0399036c617fdf9.png 2500w)
1 Jellinek, Amsterdam Institute for Addiction Research, Arkin Mental Health Care, Amsterdam, Netherlands
2 Department of Psychology, Brain&Cognition, University of Amsterdam, Amsterdam, Netherlands
3 Department of Psychiatry, Amsterdam UMC, University of Amsterdam, Amsterdam, Netherlands
4 VU-University Medical Center, School of Medical Sciences, Vrije Universiteit Amsterdam, Amsterdam, Netherlands
5 Department of Research and Quality of Care, Arkin Mental Health Care, Amsterdam, Netherlands