Published on in Vol 6, No 7 (2022): July

Preprints (earlier versions) of this paper are available at https://preprints.jmir.org/preprint/37933, first published .
Chinese Version of the Mobile Health App Usability Questionnaire: Translation, Adaptation, and Validation Study

Chinese Version of the Mobile Health App Usability Questionnaire: Translation, Adaptation, and Validation Study

Chinese Version of the Mobile Health App Usability Questionnaire: Translation, Adaptation, and Validation Study

Journals

  1. Huang M, Mohamad Saleh M, Zolkepli I. The Moderating Effect of Green Advertising on the Relationship between Gamification and Sustainable Consumption Behavior: A Case Study of the Ant Forest Social Media App. Sustainability 2023;15(4):2883 View
  2. Wu D, Ye B, Tang C, Xue J, Yang Q, Xia F. Self-Compassion and Authentic-Durable Happiness During COVID-19 Pandemic: The Mediating Role of Meaning of Life and the Moderating Role of COVID-19 Burnout. Psychology Research and Behavior Management 2022;Volume 15:3243 View
  3. Sharma A, Shadakshari D, Chand P, Murthy P. Design, development and pilot testing of 'Quest', a smartphone-based relapse prevention app for patients with alcohol dependence. Asian Journal of Psychiatry 2023;83:103572 View
  4. Moorthy P, Weinert L, Harms B, Anders C, Siegel F. German Version of the mHealth App Usability Questionnaire in a Cohort of Patients With Cancer: Translation and Validation Study. JMIR Human Factors 2023;10:e51090 View
  5. Shahzad M, Xu S, Rehman O, Javed I. Impact of gamification on green consumption behavior integrating technological awareness, motivation, enjoyment and virtual CSR. Scientific Reports 2023;13(1) View
  6. Ab Razak N, Muhammad Yusoff M, O.K. Rahmat R. ChatGPT Review: A Sophisticated Chatbot Models in Medical & Health-related Teaching and Learning. Malaysian Journal of Medicine and Health Sciences 2023;19(s12):98 View
  7. Tacke T, Nohl-Deryk P, Lingwal N, Reimer L, Starnecker F, Güthlin C, Gerlach F, Schunkert H, Jonas S, Müller A. The German version of the mHealth App Usability Questionnaire (GER-MAUQ): Translation and validation study in patients with cardiovascular disease. DIGITAL HEALTH 2024;10 View
  8. Huang M, Mohamad Saleh M, Zolkepli I. The moderating effect of environmental gamification on the relationship between social media marketing and consumer-brand engagement: A case study of Ant Forest Gen Z users. Heliyon 2024;10(4):e25948 View
  9. Yu H, Qiu W, Wang Y, Wu Q, Hu K, Ye Q, Yang Q. Development and validation of a mobile health application usability scale for older adults with chronic diseases (Preprint). JMIR Aging 2023 View
  10. Kokila , Jain R, Munde A, Ansari Z. Determinants of Adoption of Mobile Health Applications: A Machine Learning Approach. Procedia Computer Science 2024;235:1568 View