Published on in Vol 4, No 5 (2020): May

Preprints (earlier versions) of this paper are available at https://preprints.jmir.org/preprint/13170, first published .
Toward Gamified Pain Management Apps: Mobile Application Rating Scale–Based Quality Assessment of Pain-Mentor’s First Prototype Through an Expert Study

Toward Gamified Pain Management Apps: Mobile Application Rating Scale–Based Quality Assessment of Pain-Mentor’s First Prototype Through an Expert Study

Toward Gamified Pain Management Apps: Mobile Application Rating Scale–Based Quality Assessment of Pain-Mentor’s First Prototype Through an Expert Study

Journals

  1. Simon J, Hooijman I, Van Gorp M, Schepers S, Michiels E, Tissing W, Grootenhuis M. Digital health tools for pain monitoring in pediatric oncology: a scoping review and qualitative assessment of barriers and facilitators of implementation. Supportive Care in Cancer 2023;31(3) View
  2. Warsinsky S, Schmidt-Kraepelin M, Rank S, Thiebes S, Sunyaev A. Conceptual Ambiguity Surrounding Gamification and Serious Games in Health Care: Literature Review and Development of Game-Based Intervention Reporting Guidelines (GAMING). Journal of Medical Internet Research 2021;23(9):e30390 View
  3. Woulfe F, Fadahunsi K, Smith S, Chirambo G, Larsson E, Henn P, Mawkin M, O’ Donoghue J. Identification and Evaluation of Methodologies to Assess the Quality of Mobile Health Apps in High-, Low-, and Middle-Income Countries: Rapid Review. JMIR mHealth and uHealth 2021;9(10):e28384 View
  4. Charette M. “There is Nothing Fun About Pain”: A Critical Phenomenology of Games for Chronic Pain. Philosophy & Technology 2024;37(1) View
  5. Özaydın Aydoğdu Y, Somyürek S, Yıldız Durak H. Mobil Dijital Ebeveynlik Uygulamasının Katılım, İşlevsellik, Estetik ve Bilgi Boyutlarının Değerlendirilmesi. Dokuz Eylül Üniversitesi Buca Eğitim Fakültesi Dergisi 2024;(60):1069 View

Books/Policy Documents

  1. Pinho I, Santos C, Brito I, Coelho J, Simões-Silva V, Marques A. Digital Therapies in Psychosocial Rehabilitation and Mental Health. View
  2. Yang L, Gottlieb M. Learning in the Age of Digital and Green Transition. View