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Effects of a Gamified, Behavior Change Technique–Based Mobile App on Increasing Physical Activity and Reducing Anxiety in Adults With Autism Spectrum Disorder: Feasibility Randomized Controlled Trial

Effects of a Gamified, Behavior Change Technique–Based Mobile App on Increasing Physical Activity and Reducing Anxiety in Adults With Autism Spectrum Disorder: Feasibility Randomized Controlled Trial

Lee et al [37] found that adults with ASD used technological devices for >6 hours per day, primarily for surfing the internet, using social media, and web-based gaming [37]. Emerging evidence suggests that adults with ASD are attracted to technology use because the human-technology interface creates consistency and predictability, as well as because of a lower social burden, compared with traditional face-to-face interaction [38,39].

Daehyoung Lee, Georgia C Frey, Donetta J Cothran, Jaroslaw Harezlak, Patrick C Shih

JMIR Form Res 2022;6(7):e35701