Published on in Vol 8 (2024)
Preprints (earlier versions) of this paper are
available at
https://preprints.jmir.org/preprint/56704, first published
.

Journals
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- Wulandari A, Fahrudin A, Rahman A. Peran Roblox dalam Pembentukan Identitas Generasi Muda: Sebuah Tinjauan Literatur. Interaction Communication Studies Journal 2025;2(2):15 View
- Gleich T, Schöbel S. The Metaverse for everyone – Qualitative insights on virtual reality environments and the perception of inclusion in team collaboration. The Journal of Strategic Information Systems 2026;35(1):101955 View
- Huang Y, Huang Y, Lin E. Virtual characters, real emotions: Avatar identification and psychological transformation across esports and K-pop fandoms. Computers in Human Behavior 2026;179:108951 View
- Arslan Ayazlar R, Yazıcı Yılmaz S. Metaverse From The Perspective Of Reality Theories: Which Is Real, Digital Me Or Physical Me?. Journal of Metaverse 2026;(6):116 View
Books/Policy Documents
- Palmquist A, Olsson E, Soellaart A, Johansen N, Goethe O. HCI in Games. View
Conference Proceedings
- Kim K, Yoo S, chai y. Proceedings of the 2025 ACM Symposium on Spatial User Interaction. Wrist-Based Spatial Gestures for Multi-Parameter Avatar Dance Control View
- Xu S, Huang B, Zhou Z, Li R, Zhang S, Yin X. 2025 IEEE International Symposium on Mixed and Augmented Reality (ISMAR). Can the Perceived Capability of Your Virtual Avatar Enhance Exercise Performance? View
