Published on in Vol 8 (2024)
Preprints (earlier versions) of this paper are
available at
https://preprints.jmir.org/preprint/50817, first published
.

Journals
- Fijačko N, Abella B, Metličar Š, Kopitar L, Greif R, Štiglic G, Skok P, Strnad M. Exploring the Impact of Home-Based Serious Smartphone Resuscitation Gaming on Stress Among Nursing Students Practicing Simulated Adult Basic Life Support: Randomized Waitlist Controlled Trial. JMIR Serious Games 2025;13:e67623 View
- Stathakarou N, Kononowicz A, Harjani M, Swain C, Karlgren K. Game Elements in Military Trauma Care Education: Systematic Review. JMIR Serious Games 2026;14:e79163 View
Books/Policy Documents
- Plante P. The Palgrave Encyclopedia of Cyberpsychology. View
Conference Proceedings
- Pacheco-Velazquez E, Rodriguez-Castelblanco A. 2025 IEEE Engineering Education World Conference (EDUNINE). Towards Effective Serious Game Design: A Proposed Scale to Identify Essential User Satisfaction Attributes View
- Paul B, Hofmann J. 2026 IEEE Conference on Serious Games and Applications for Health (SeGAH). Towards Physiology-Based Serious Game Scenarios for Pre-Hospital Care: A Cyanide Intoxication Model View
