Published on in Vol 6, No 6 (2022): June

Preprints (earlier versions) of this paper are available at https://preprints.jmir.org/preprint/33693, first published .
Online Knowledge Translation Program Involving Video Games and University Student–Led Tutorials About Cannabis and Psychosis for Black Youth: Mixed Method Feasibility Study

Online Knowledge Translation Program Involving Video Games and University Student–Led Tutorials About Cannabis and Psychosis for Black Youth: Mixed Method Feasibility Study

Online Knowledge Translation Program Involving Video Games and University Student–Led Tutorials About Cannabis and Psychosis for Black Youth: Mixed Method Feasibility Study

Journals

  1. Liu Y, Zhang S, Bhardwaj A. Design and Proofreading of the English-Chinese Computer-Aided Translation System by the Neural Network. Computational Intelligence and Neuroscience 2023;2023:1 View
  2. Archie S, Palaniyappan L, Olagunju A, Johnson N, Kozloff N, Sadeh E, Bardell A, Baines A, Anderson K, Ayonrinde O, Ferrari M. Insights About Cannabis and Psychosis Using Video Games for Young People With a First Episode of Psychosis, Particularly Those From Black Racialized Communities: Protocol for a Mixed Methods Study. JMIR Research Protocols 2022;11(5):e36758 View
  3. Howe E, Bishop L, Torraville B, Rowe E, Kinzel E, Donnan J. Canadian cannabis education resources to support youth health literacy: A scoping review and environmental scan. Health Education Journal 2023;82(7):766 View
  4. Kourgiantakis T, Vicknarajah R, Logan J, Edwards T, Lee E, Craig S, Kaura A, Williams C, Marshall S. Understanding youth and young adult cannabis use in Canada post-legalization: a scoping review on a public health issue. Substance Abuse Treatment, Prevention, and Policy 2024;19(1) View
  5. Kiuchi K, Umehara H, Irizawa K, Kang X, Nakataki M, Yoshida M, Numata S, Matsumoto K. An Exploratory Study of the Potential of Online Counseling for University Students by a Human-Operated Avatar Counselor. Healthcare 2024;12(13):1287 View