Published on in Vol 6, No 6 (2022): June
![Feasibility of Using Games to Improve Healthy Lifestyle Knowledge in Youth Aged 9-16 Years at Risk for Type 2 Diabetes: Pilot Randomized Controlled Trial Feasibility of Using Games to Improve Healthy Lifestyle Knowledge in Youth Aged 9-16 Years at Risk for Type 2 Diabetes: Pilot Randomized Controlled Trial](https://asset.jmir.pub/assets/fe20c54e4c291a02c7891c59bcfe163c.png 480w,https://asset.jmir.pub/assets/fe20c54e4c291a02c7891c59bcfe163c.png 960w,https://asset.jmir.pub/assets/fe20c54e4c291a02c7891c59bcfe163c.png 1920w,https://asset.jmir.pub/assets/fe20c54e4c291a02c7891c59bcfe163c.png 2500w)
1 Institute for Physical Activity and Nutrition, Deakin University, Geelong, Australia
2 National Institute for Health Innovation, University of Auckland, Auckland, New Zealand
3 Games and Extended Reality Lab, Massey University, Auckland, New Zealand
4 School of Information Technology and Electrical Engineering, The University of Queensland, Brisbane, Australia
5 Department of Medicine, Middlemore Hospital, University of Auckland, Auckland, New Zealand
6 Heke Consulting, Auckland, New Zealand