Published on in Vol 6, No 6 (2022): June

Preprints (earlier versions) of this paper are available at https://preprints.jmir.org/preprint/33089, first published .
Feasibility of Using Games to Improve Healthy Lifestyle Knowledge in Youth Aged 9-16 Years at Risk for Type 2 Diabetes: Pilot Randomized Controlled Trial

Feasibility of Using Games to Improve Healthy Lifestyle Knowledge in Youth Aged 9-16 Years at Risk for Type 2 Diabetes: Pilot Randomized Controlled Trial

Feasibility of Using Games to Improve Healthy Lifestyle Knowledge in Youth Aged 9-16 Years at Risk for Type 2 Diabetes: Pilot Randomized Controlled Trial

Ralph Maddison   1, 2 , PhD ;   Nilufar Baghaei   3, 4 , PhD ;   Amanda Calder   2 , PhD ;   Rinki Murphy   5 , MD ;   Varsha Parag   2 , MSc ;   Ihirangi Heke   6 , PhD ;   Rosie Dobson   2 , PhD ;   Samantha Marsh   2 , PhD

1 Institute for Physical Activity and Nutrition, Deakin University, Geelong, Australia

2 National Institute for Health Innovation, University of Auckland, Auckland, New Zealand

3 Games and Extended Reality Lab, Massey University, Auckland, New Zealand

4 School of Information Technology and Electrical Engineering, The University of Queensland, Brisbane, Australia

5 Department of Medicine, Middlemore Hospital, University of Auckland, Auckland, New Zealand

6 Heke Consulting, Auckland, New Zealand

Corresponding Author: