Published on in Vol 6, No 3 (2022): March
Preprints (earlier versions) of this paper are
available at
https://preprints.jmir.org/preprint/29832, first published
.
Journals
- Mens M, Keijsers L, Dietvorst E, Koval S, Legerstee J, Hillegers M. Promoting Daily Well-being in Adolescents using mHealth. Journal of Youth and Adolescence 2022;51(11):2173 View
- Šutić L, Novak M. Daily Life Methods in Adolescence and Emerging Adulthood Studies in Croatia, Serbia, and Slovenia: A Scoping Review. Youth 2023;3(4):1137 View
- Usta E, Inozu M. The use of serious games in psychological interventions for anxiety disorders and related psychopathologies: a systematic review. Current Psychology 2024;43(14):12610 View
- Peng Z, Desmet P, Xue H. Mood in Experience Design: A Scoping Review. She Ji: The Journal of Design, Economics, and Innovation 2023;9(3):330 View
- Gómez-Cambronero Á, Mann A, Mira A, Doherty G, Casteleyn S. Smartphone-based serious games for mental health: a scoping review. Multimedia Tools and Applications 2024;83(36):84047 View
- Abuyadek R, Hammouda E, Elrewany E, Elmalawany D, Ashmawy R, Zeina S, Gebreal A, Ghazy R. Acceptability of Tele-mental Health Services Among Users: A Systematic Review and Meta-analysis. BMC Public Health 2024;24(1) View
- Sarasmita M, Lee Y, Chan F, Chen H. Digital Serious Games to Promote Behavior Change in Children With Chronic Diseases: Scoping Review and Development of a Self-Management Learning Framework. Journal of Medical Internet Research 2024;26:e49692 View
- Dina L, Smith T, Hauser T, Dommett E. Naturalistic assessments across the lifespan: Systematic review of inhibition measures in ecological settings. Neuroscience & Biobehavioral Reviews 2024;167:105915 View
- Dietvorst E, de Vries L, van Eijl S, Mesman E, Legerstee J, Keijsers L, Hillegers M, Vreeker A. Effective elements of eHealth interventions for mental health and well-being in children and adolescents: A systematic review. DIGITAL HEALTH 2024;10 View
- Azizoddin D, DeForge S, Edwards R, Baltazar A, Schreiber K, Allsop M, Banson J, Oseuguera G, Businelle M, Tulsky J, Enzinger A. Serious Games for Serious Pain: Development and Initial Testing of a Cognitive Behavioral Therapy Game for Patients With Advanced Cancer Pain. JCO Clinical Cancer Informatics 2024;(8) View
- Bülow A, Janssen L, Dietvorst E, de Bij de Vaate N, Hillegers M, Valkenburg P, Keijsers L. From Burden to Enjoyment: A User‐Centered Approach to Engage Adolescents in Intensive Longitudinal Research. Journal of Adolescence 2025 View
- Wanniarachchi V, Greenhalgh C, Choi A, Warren J. Personalization variables in digital mental health interventions for depression and anxiety in adolescents and youth: a scoping review. Frontiers in Digital Health 2025;7 View
- Drexl K, Ralisa V, Rosselet-Amoussou J, Wen C, Urben S, Plessen K, Glaus J. Readdressing the Ongoing Challenge of Missing Data in Youth Ecological Momentary Assessment Studies: Meta-Analysis Update. Journal of Medical Internet Research 2025;27:e65710 View
Books/Policy Documents
- Gansner M, Jacobson N, Marsch L, Kulman R. Handbook of Children and Screens. View
Conference Proceedings
- Abdul Aziz N, Ibrahim R, Abdullah F. 2024 International Conference on Computing Innovation, Intelligence, Technologies and Education (CIITE). Review of Game Features to Develop a Serious Game Model for Mental Health Awareness View