Published on in Vol 6, No 3 (2022): March
Preprints (earlier versions) of this paper are
available at
https://preprints.jmir.org/preprint/29832, first published
.

Journals
- Mens M, Keijsers L, Dietvorst E, Koval S, Legerstee J, Hillegers M. Promoting Daily Well-being in Adolescents using mHealth. Journal of Youth and Adolescence 2022;51(11):2173 View
- Šutić L, Novak M. Daily Life Methods in Adolescence and Emerging Adulthood Studies in Croatia, Serbia, and Slovenia: A Scoping Review. Youth 2023;3(4):1137 View
- Usta E, Inozu M. The use of serious games in psychological interventions for anxiety disorders and related psychopathologies: a systematic review. Current Psychology 2024;43(14):12610 View
- Peng Z, Desmet P, Xue H. Mood in Experience Design: A Scoping Review. She Ji: The Journal of Design, Economics, and Innovation 2023;9(3):330 View
- Gómez-Cambronero Á, Mann A, Mira A, Doherty G, Casteleyn S. Smartphone-based serious games for mental health: a scoping review. Multimedia Tools and Applications 2024;83(36):84047 View
- Abuyadek R, Hammouda E, Elrewany E, Elmalawany D, Ashmawy R, Zeina S, Gebreal A, Ghazy R. Acceptability of Tele-mental Health Services Among Users: A Systematic Review and Meta-analysis. BMC Public Health 2024;24(1) View
- Sarasmita M, Lee Y, Chan F, Chen H. Digital Serious Games to Promote Behavior Change in Children With Chronic Diseases: Scoping Review and Development of a Self-Management Learning Framework. Journal of Medical Internet Research 2024;26:e49692 View
- Dina L, Smith T, Hauser T, Dommett E. Naturalistic assessments across the lifespan: Systematic review of inhibition measures in ecological settings. Neuroscience & Biobehavioral Reviews 2024;167:105915 View
- Dietvorst E, de Vries L, van Eijl S, Mesman E, Legerstee J, Keijsers L, Hillegers M, Vreeker A. Effective elements of eHealth interventions for mental health and well-being in children and adolescents: A systematic review. DIGITAL HEALTH 2024;10 View
- Azizoddin D, DeForge S, Edwards R, Baltazar A, Schreiber K, Allsop M, Banson J, Oseuguera G, Businelle M, Tulsky J, Enzinger A. Serious Games for Serious Pain: Development and Initial Testing of a Cognitive Behavioral Therapy Game for Patients With Advanced Cancer Pain. JCO Clinical Cancer Informatics 2024;(8) View
- Bülow A, Janssen L, Dietvorst E, de Bij de Vaate N, Hillegers M, Valkenburg P, Keijsers L. From Burden to Enjoyment: A User‐Centered Approach to Engage Adolescents in Intensive Longitudinal Research. Journal of Adolescence 2025;97(4):886 View
- Wanniarachchi V, Greenhalgh C, Choi A, Warren J. Personalization variables in digital mental health interventions for depression and anxiety in adolescents and youth: a scoping review. Frontiers in Digital Health 2025;7 View
- Drexl K, Ralisa V, Rosselet-Amoussou J, Wen C, Urben S, Plessen K, Glaus J. Readdressing the Ongoing Challenge of Missing Data in Youth Ecological Momentary Assessment Studies: Meta-Analysis Update. Journal of Medical Internet Research 2025;27:e65710 View
- März J, de Vries L, Scholten H, Vreeker A, Legerstee J, Keijsers L, Penninx B, Hillegers M. Young people's compliance with the Experience Sampling Method (ESM): Examining patterns, predictors and associations with well-being and mental health. Internet Interventions 2025;41:100859 View
- Kira A, Pontes R, Pedroso de Lima A, Araújo L, Monteiro C, Valenzuela E, da Silva V, Weingartner J, de Moraes Í, Uribe-Quevedo A, Nunes F. MazeOut Adaptive Serious Game: Evaluation of Performance and Usability for Motor Rehabilitation in Individuals with Autism Spectrum Disorder. Games for Health Journal 2026 View
- Braspenning A, Stutvoet M, Nijhof S, van de Putte E, Veltkamp R, Brankaert R, Bongers I, Wouters E. Experience sampling methodology in pediatrics: a qualitative analysis of user perspectives on the PROfeel blended mHealth intervention for fatigue. Frontiers in Digital Health 2026;7 View
- Figueroa C, Pérez-Flores N, Guan K, Zhang R, Orchard N, Kuebler W, Williams G, Stiles-Shields C. Designing for all youth: a scoping review of equity and participation in mental health apps. npj Digital Public Health 2026;1(1) View
- Huang D, Wu D, Hexel R, Brown-Wilson C, Zhou J, Moyle W. Effectiveness of Digital Serious Games on Knowledge and Attitudes in Public Health Education: Systematic Review and Bayesian Network Meta-Analysis of Randomized Controlled Trials. Journal of Medical Internet Research 2026;28:e89281 View
- de Groot E, de Vries L, Gadiraju U, Kudina O, Keijsers L, Hillegers M, Brinkman W. Supporting adolescents’ mHealth needs: Qualitative and quantitative insights from a user survey of a mental health promoting app. Computers in Human Behavior Reports 2026;22:101109 View
- de Groot E, Gadiraju U, Kudina O, Keijsers L, Hillegers M, Brinkman W. Responsible data selection method for algorithmic personalization of health apps: a case study on promoting mental health. Frontiers in Digital Health 2026;8 View
- Singh A, Lee X, Michelson D, Davoodi E, Yap M, Jobson L. Co-Designing Youth Mental Health Interventions: A Systematic Review of Practices and Outcomes. Clinical Child Psychology and Psychiatry 2026 View
- de Vries L, Keijsers L, Legerstee J, Scholten H, Hillegers M, van Dalen M. Adversity or Advantage? Daily Stress Responses of Adolescents With Chronic Illnesses Compared to Healthy Adolescents. Journal of Adolescent Health 2026 View
Books/Policy Documents
- Gansner M, Jacobson N, Marsch L, Kulman R. Handbook of Children and Screens. View
Conference Proceedings
- Abdul Aziz N, Ibrahim R, Abdullah F. 2024 International Conference on Computing Innovation, Intelligence, Technologies and Education (CIITE). Review of Game Features to Develop a Serious Game Model for Mental Health Awareness View
- Alves R, Lembor V, Macedo A. Proceedings of the 31st Brazilian Symposium on Multimedia and the Web (WebMedia 2025). Revisão sistemática: gamificação em smartphones para crianças em contextos educacionais e terapêuticos View
