Published on in Vol 6, No 3 (2022): March

Preprints (earlier versions) of this paper are available at https://preprints.jmir.org/preprint/29832, first published .
A Smartphone Serious Game for Adolescents (Grow It! App): Development, Feasibility, and Acceptance Study

A Smartphone Serious Game for Adolescents (Grow It! App): Development, Feasibility, and Acceptance Study

A Smartphone Serious Game for Adolescents (Grow It! App): Development, Feasibility, and Acceptance Study

Journals

  1. Mens M, Keijsers L, Dietvorst E, Koval S, Legerstee J, Hillegers M. Promoting Daily Well-being in Adolescents using mHealth. Journal of Youth and Adolescence 2022;51(11):2173 View
  2. Šutić L, Novak M. Daily Life Methods in Adolescence and Emerging Adulthood Studies in Croatia, Serbia, and Slovenia: A Scoping Review. Youth 2023;3(4):1137 View
  3. Usta E, Inozu M. The use of serious games in psychological interventions for anxiety disorders and related psychopathologies: a systematic review. Current Psychology 2024;43(14):12610 View
  4. Peng Z, Desmet P, Xue H. Mood in Experience Design: A Scoping Review. She Ji: The Journal of Design, Economics, and Innovation 2023;9(3):330 View
  5. Gómez-Cambronero Á, Mann A, Mira A, Doherty G, Casteleyn S. Smartphone-based serious games for mental health: a scoping review. Multimedia Tools and Applications 2024;83(36):84047 View
  6. Abuyadek R, Hammouda E, Elrewany E, Elmalawany D, Ashmawy R, Zeina S, Gebreal A, Ghazy R. Acceptability of Tele-mental Health Services Among Users: A Systematic Review and Meta-analysis. BMC Public Health 2024;24(1) View
  7. Sarasmita M, Lee Y, Chan F, Chen H. Digital Serious Games to Promote Behavior Change in Children With Chronic Diseases: Scoping Review and Development of a Self-Management Learning Framework. Journal of Medical Internet Research 2024;26:e49692 View
  8. Dina L, Smith T, Hauser T, Dommett E. Naturalistic assessments across the lifespan: Systematic review of inhibition measures in ecological settings. Neuroscience & Biobehavioral Reviews 2024;167:105915 View
  9. Dietvorst E, de Vries L, van Eijl S, Mesman E, Legerstee J, Keijsers L, Hillegers M, Vreeker A. Effective elements of eHealth interventions for mental health and well-being in children and adolescents: A systematic review. DIGITAL HEALTH 2024;10 View
  10. Azizoddin D, DeForge S, Edwards R, Baltazar A, Schreiber K, Allsop M, Banson J, Oseuguera G, Businelle M, Tulsky J, Enzinger A. Serious Games for Serious Pain: Development and Initial Testing of a Cognitive Behavioral Therapy Game for Patients With Advanced Cancer Pain. JCO Clinical Cancer Informatics 2024;(8) View