Published on in Vol 6, No 3 (2022): March

Preprints (earlier versions) of this paper are available at https://preprints.jmir.org/preprint/29832, first published .
A Smartphone Serious Game for Adolescents (Grow It! App): Development, Feasibility, and Acceptance Study

A Smartphone Serious Game for Adolescents (Grow It! App): Development, Feasibility, and Acceptance Study

A Smartphone Serious Game for Adolescents (Grow It! App): Development, Feasibility, and Acceptance Study

Journals

  1. Mens M, Keijsers L, Dietvorst E, Koval S, Legerstee J, Hillegers M. Promoting Daily Well-being in Adolescents using mHealth. Journal of Youth and Adolescence 2022;51(11):2173 View
  2. Šutić L, Novak M. Daily Life Methods in Adolescence and Emerging Adulthood Studies in Croatia, Serbia, and Slovenia: A Scoping Review. Youth 2023;3(4):1137 View
  3. Usta E, Inozu M. The use of serious games in psychological interventions for anxiety disorders and related psychopathologies: a systematic review. Current Psychology 2024;43(14):12610 View
  4. Peng Z, Desmet P, Xue H. Mood in Experience Design: A Scoping Review. She Ji: The Journal of Design, Economics, and Innovation 2023;9(3):330 View
  5. Gómez-Cambronero Á, Mann A, Mira A, Doherty G, Casteleyn S. Smartphone-based serious games for mental health: a scoping review. Multimedia Tools and Applications 2024 View
  6. Abuyadek R, Hammouda E, Elrewany E, Elmalawany D, Ashmawy R, Zeina S, Gebreal A, Ghazy R. Acceptability of Tele-mental Health Services Among Users: A Systematic Review and Meta-analysis. BMC Public Health 2024;24(1) View
  7. Sarasmita M, Lee Y, Chan F, Chen H. Digital Serious Games to Promote Behavior Change in Children With Chronic Diseases: Scoping Review and Development of a Self-Management Learning Framework. Journal of Medical Internet Research 2024;26:e49692 View