Published on in Vol 6, No 2 (2022): February
Preprints (earlier versions) of this paper are
available at
https://preprints.jmir.org/preprint/29179, first published
.
Journals
- Gutiérrez-Pérez B, Martín-García A, Murciano-Hueso A, de Oliveira Cardoso A. Use of serious games with older adults: systematic literature review. Humanities and Social Sciences Communications 2023;10(1) View
- Díaz M, Gil R, Cabeza L, Cerezo E, Teixidó M. Enhancing active aging through IRAGE: Mitigating social isolation with intergenerational gaming. Heliyon 2024;10(12):e32979 View
- Cès P, Duflos M, Tricard E, Jhean-Larose S, Giraudeau C. Playing Board Games to Increase Emotional Competencies in School-Age Children and Older People: A Systematic Review. Leisure Sciences 2024:1 View
- Cès P, Duflos M, Giraudeau C. “I can't wait to play with you again!”: Intergenerational board games within families. Family Relations 2025;74(1):378 View
Books/Policy Documents
Conference Proceedings
- Vo T, Das S, Noroozi S, Dang L, Sin J, Boger J, Jakobi J, Hasan K. Proceedings of the 2025 CHI Conference on Human Factors in Computing Systems. Exploring the Effects of Social VR Coupling Modes on Engagement and Task Performance for Older Adults View