Published on in Vol 5, No 5 (2021): May

Preprints (earlier versions) of this paper are available at https://preprints.jmir.org/preprint/24566, first published .
The Adaptive GameSquad Xbox-Based Physical Activity and Health Coaching Intervention for Youth With Neurodevelopmental and Psychiatric Diagnoses: Pilot Feasibility Study

The Adaptive GameSquad Xbox-Based Physical Activity and Health Coaching Intervention for Youth With Neurodevelopmental and Psychiatric Diagnoses: Pilot Feasibility Study

The Adaptive GameSquad Xbox-Based Physical Activity and Health Coaching Intervention for Youth With Neurodevelopmental and Psychiatric Diagnoses: Pilot Feasibility Study

Journals

  1. Ferrari M, Sabetti J, McIlwaine S, Fazeli S, Sadati S, Shah J, Archie S, Boydell K, Lal S, Henderson J, Alvarez-Jimenez M, Andersson N, Nielsen R, Reynolds J, Iyer S. Gaming My Way to Recovery: A Systematic Scoping Review of Digital Game Interventions for Young People's Mental Health Treatment and Promotion. Frontiers in Digital Health 2022;4 View
  2. Hatfield D, Must A, Kennedy W, Staiano A, Slavet J, Sabelli R, Curtin C, Bandini L, Nauta P, Stuetzle C, Bowling A. GamerFit-ASD beta test: adapting an evidence-based exergaming and telehealth coaching intervention for autistic youth. Frontiers in Pediatrics 2023;11 View
  3. Roberts S, Bailey J. Exergaming (physically active video gaming) for mental health service users in a community mental health care setting: an ethnographic observational feasibility study. BMC Psychiatry 2023;23(1) View
  4. Tkach M, Earwood J. Measuring Caregiver Outcomes in Pediatric Rehabilitation Telehealth Services: A Scoping Review. OTJR: Occupational Therapy Journal of Research 2023;43(3):368 View
  5. Gkintoni E, Vantaraki F, Skoulidi C, Anastassopoulos P, Vantarakis A. Promoting Physical and Mental Health among Children and Adolescents via Gamification—A Conceptual Systematic Review. Behavioral Sciences 2024;14(2):102 View
  6. Hsieh S. Editorial Perspective: Healthy body—Healthy mind? Does exercise benefit people with attention‐deficit/hyperactivity disorder?. Journal of Child Psychology and Psychiatry 2024;65(12):1659 View
  7. Chan G, Banire B, Anukem S, Imran M, Meena S, Nwagu C, Oyebode O, Alslaity A, Arya A, Orji R. Social Exergames in Health and Wellness: A Systematic Review of Trends, Effectiveness, Challenges, and Directions for Future Research. International Journal of Human–Computer Interaction 2024:1 View
  8. Tkach M, Earwood J. Roles Caregivers Take on in Pediatric Rehabilitation Telehealth Services: A Scoping Review. OTJR: Occupational Therapy Journal of Research 2024 View
  9. Bowling A, Staiano A, Hatfield D, Daly T, Sabelli R, Slavet J, Bandini L, Curtin C, Nauta P, Kennedy W, Stuetzle C, Must A. GamerFit-ASD demonstration pilot: evaluation of the feasibility and preliminary efficacy of an evidence-based exergaming and telehealth coaching intervention for autistic youth. International Journal of Developmental Disabilities 2024:1 View
  10. Suire K, Helsel B, Bowling A, Staiano A, Sherman J, Rice A, Ptomey L. The adaptation of the GameSquad exergaming intervention for young adults with Down syndrome: A pilot feasibility study. Disability and Health Journal 2024:101766 View