Published on in Vol 5, No 2 (2021): February
Preprints (earlier versions) of this paper are
available at
https://preprints.jmir.org/preprint/21737, first published
.
Journals
- Nicolaou P, Merwin R, Karekla M. Acceptability and feasibility of a gamified digital eating disorder early-intervention program (AcceptME) based on Acceptance and Commitment Therapy (ACT). Journal of Contextual Behavioral Science 2022;25:26 View
- Ito T, Tomizawa E, Yano Y, Takei K, Takahashi N, Shaku F. Experience of symptom control, anxiety and associating factors in a palliative care unit evaluated with Support Team Assessment Schedule Japanese version. Scientific Reports 2021;11(1) View
- Blodgett J, Birch J, Musella M, Harkness F, Kaushal A. What Works to Improve Wellbeing? A Rapid Systematic Review of 223 Interventions Evaluated with the Warwick-Edinburgh Mental Well-Being Scales. International Journal of Environmental Research and Public Health 2022;19(23):15845 View
- Smits M, Kim C, van Goor H, Ludden G. From Digital Health to Digital Well-being: Systematic Scoping Review. Journal of Medical Internet Research 2022;24(4):e33787 View
- Moulaei K, Moulaei R, Bahaadinbeigy K. The most used questionnaires for evaluating the usability of robots and smart wearables: A scoping review. DIGITAL HEALTH 2024;10 View
- Ito T, Tomizawa E, Yano Y, Akiyama D, Konishi H, Takei K, Ikeda M, Takahashi N, Shaku F. Transitional Changes of Anxiety, Pain and Other Symptoms in Cancer Patients Admitted to a Palliative Care Unit, Evaluated Using the Support Team Assessment Schedule – Japanese Version. American Journal of Hospice and Palliative Medicine® 2024 View
- Murray A, Thye M, Obsuth I, Cai S, Lui M, Orr C, Saravanan A. A narrative review to identify promising approaches for digital health interventions to support emotion regulation for adolescents with ADHD (Preprint). JMIR Mental Health 2024 View
- Catalan C, Gega L, Hook J. Storytelling Games for General Anxiety: Clinician Perspectives on Walking Simulator Games as Intervention. Proceedings of the ACM on Human-Computer Interaction 2024;8(CHI PLAY):1 View