Published on in Vol 4, No 4 (2020): April

Preprints (earlier versions) of this paper are available at https://preprints.jmir.org/preprint/15534, first published .
Optimizing Child Nutrition Education With the Foodbot Factory Mobile Health App: Formative Evaluation and Analysis

Optimizing Child Nutrition Education With the Foodbot Factory Mobile Health App: Formative Evaluation and Analysis

Optimizing Child Nutrition Education With the Foodbot Factory Mobile Health App: Formative Evaluation and Analysis

Journals

  1. Froome H, Townson C, Rhodes S, Franco-Arellano B, LeSage A, Savaglio R, Brown J, Hughes J, Kapralos B, Arcand J. The Effectiveness of the Foodbot Factory Mobile Serious Game on Increasing Nutrition Knowledge in Children. Nutrients 2020;12(11):3413 View
  2. Kapralos B. Learning about serious game design and development at the K-12 level. The International Journal of Information and Learning Technology 2021;38(3):316 View
  3. Warsinsky S, Schmidt-Kraepelin M, Rank S, Thiebes S, Sunyaev A. Conceptual Ambiguity Surrounding Gamification and Serious Games in Health Care: Literature Review and Development of Game-Based Intervention Reporting Guidelines (GAMING). Journal of Medical Internet Research 2021;23(9):e30390 View
  4. Franco-Arellano B, Brown J, Froome H, LeSage A, Arcand J. Development and pilot testing of the Nutrition Attitudes and Knowledge Questionnaire to measure changes of child nutrition knowledge related to the Canada’s Food Guide. Applied Physiology, Nutrition, and Metabolism 2021;46(12):1495 View
  5. Brown J, Franco-Arellano B, Froome H, Siddiqi A, Mahmood A, Arcand J. The Content, Quality, and Behavior Change Techniques in Nutrition-Themed Mobile Apps for Children in Canada: App Review and Evaluation Study. JMIR mHealth and uHealth 2022;10(2):e31537 View
  6. Limone P, Messina G, Toto G. Serious games and eating behaviors: A systematic review of the last 5 years (2018–2022). Frontiers in Nutrition 2022;9 View
  7. Bassi G, Donadello I, Gabrielli S, Salcuni S, Giuliano C, Forti S. Early Development of a Virtual Coach for Healthy Coping Interventions in Type 2 Diabetes Mellitus: Validation Study. JMIR Formative Research 2022;6(2):e27500 View
  8. França C, Santos F, Martins F, Lopes H, Gouveia B, Gonçalves F, Campos P, Marques A, Ihle A, Gonçalves T, Gouveia É. Digital Health in Schools: A Systematic Review. Sustainability 2022;14(21):13848 View
  9. Mehdizadeh H, Asadi F, Nazemi E, Mehrvar A, Yazdanian A, Emami H. A Mobile Self-Management App (CanSelfMan) for Children With Cancer and Their Caregivers: Usability and Compatibility Study. JMIR Pediatrics and Parenting 2023;6:e43867 View
  10. Lagu A, Thaha R, Syafar M, Hadju V, Kurniati Y. Using Games to Promote Healthy Behavior in Children: A Narrative Review. Open Access Macedonian Journal of Medical Sciences 2022;10(E):1904 View
  11. Franco-Arellano B, Brown J, Daggett Q, Lockhart C, Kapralos B, LeSage A, Arcand J. Updating the Foodbot Factory serious game with new interactive engaging features and enhanced educational content. Applied Physiology, Nutrition, and Metabolism 2024;49(1):52 View
  12. Yau K, Tang T, Görges M, Pinkney S, Amed S. Using Human-Centered Design and Cocreation to Create the Live 5-2-1-0 Mobile App to Promote Healthy Behaviors in Children: App Design and Development. JMIR Pediatrics and Parenting 2023;6:e44792 View
  13. ALTINTAŞ BAŞAR H, BİLİCİ S. Does Technology Affect Nutrition Education Perspectives?. Artuklu International Journal of Health Sciences 2023;3(3):335 View
  14. Bera S, Bhattacharya S. Exploring the importance of mobile app attributes based on consumers' voices using structured and unstructured data. IIM Ranchi Journal of Management Studies 2024;3(1):4 View
  15. Reséndiz-Martínez L, Ronquillo-González D, Vázquez-Bravo F, de la Torre-Carbot K, Caamaño M. Exploración de necesidades, motivaciones y limitaciones en relación con la alimentación saludable y recursos digitales: un estudio cualitativo en un entorno de educación primaria en México. Atención Primaria 2024;56(8):102933 View
  16. Paine A, Maclean F. “When you’re hurt and you need serious help you call 999.” Educating children about emergency services and appropriate use of 999: An evaluation study of the Blue Light Hub app. BMJ Open 2024;14(6):e079214 View
  17. Brown J, Rita N, Franco-Arellano B, LeSage A, Arcand J. Co-Design and Refinement of Curriculum-Based Foodbot Factory Intervention to Support Elementary School Nutrition Education. Nutrients 2024;16(21):3769 View