Published on in Vol 3, No 1 (2019): Jan-Mar

Preprints (earlier versions) of this paper are available at, first published .
The Development of VegEze: Smartphone App to Increase Vegetable Consumption in Australian Adults

The Development of VegEze: Smartphone App to Increase Vegetable Consumption in Australian Adults

The Development of VegEze: Smartphone App to Increase Vegetable Consumption in Australian Adults


  1. Shoneye C, Mullan B, Begley A, Pollard C, Jancey J, Kerr D. Design and Development of a Digital Weight Management Intervention (ToDAy): Qualitative Study. JMIR mHealth and uHealth 2020;8(9):e17919 View
  2. Hendrie G, Hussain M, Brindal E, James-Martin G, Williams G, Crook A. Impact of a Mobile Phone App to Increase Vegetable Consumption and Variety in Adults: Large-Scale Community Cohort Study. JMIR mHealth and uHealth 2020;8(4):e14726 View
  3. Appleton K, Passmore D, Burn I, Pidgeon H, Nation P, Boobyer C, Jiang N. An Interactive Mobile Phone App (SMART 5-A-DAY) for Increasing Knowledge of and Adherence to Fruit and Vegetable Recommendations: Development and Pilot Randomized Controlled Trial. JMIR mHealth and uHealth 2019;7(11):e14380 View
  4. Huang Y, Benford S, Price D, Patel R, Li B, Ivanov A, Blake H. Using Internet of Things to Reduce Office Workers’ Sedentary Behavior: Intervention Development Applying the Behavior Change Wheel and Human-Centered Design Approach. JMIR mHealth and uHealth 2020;8(7):e17914 View
  5. Brasington N, Jones P, Bucher T, Beckett E. Correlations between Self-Reported Cooking Confidence and Creativity and Use of Convenience Cooking Products in an Australian Cohort. Nutrients 2021;13(5):1724 View
  6. Jones P, Brasington N, Garland M, Bucher T, Beckett E. Vegetable content & variety of convenience cooking product recipes: an online audit of Australian supermarket products. International Journal of Food Sciences and Nutrition 2022;73(3):307 View
  7. König L, Van Emmenis M, Nurmi J, Kassavou A, Sutton S. Characteristics of smartphone-based dietary assessment tools: a systematic review. Health Psychology Review 2022;16(4):526 View
  8. Tricás-Vidal H, Vidal-Peracho M, Lucha-López M, Hidalgo-García C, Monti-Ballano S, Márquez-Gonzalvo S, Tricás-Moreno J. Association between Body Mass Index and the Use of Digital Platforms to Record Food Intake: Cross-Sectional Analysis. Applied Sciences 2022;12(23):12144 View
  9. Warsinsky S, Schmidt-Kraepelin M, Rank S, Thiebes S, Sunyaev A. Conceptual Ambiguity Surrounding Gamification and Serious Games in Health Care: Literature Review and Development of Game-Based Intervention Reporting Guidelines (GAMING). Journal of Medical Internet Research 2021;23(9):e30390 View
  10. Oyebode O, Orji R. Persuasive strategy implementation choices and their effectiveness: towards personalised persuasive systems. Behaviour & Information Technology 2023;42(13):2176 View
  11. Arouca M, Neves I, Barreto M, Cruz C, Brito R. Gamification Frameworks and Models for Health Contexts. International Journal for Innovation Education and Research 2021;9(9):374 View
  12. Guan V, Zhou C, Wan H, Zhou R, Zhang D, Zhang S, Yang W, Voutharoja B, Wang L, Win K, Wang P. A Novel Mobile App for Personalized Dietary Advice Leveraging Persuasive Technology, Computer Vision, and Cloud Computing: Development and Usability Study. JMIR Formative Research 2023;7:e46839 View
  13. Livingstone K, Rawstorn J, Partridge S, Zhang Y, O E, Godrich S, McNaughton S, Hendrie G, Dullaghan K, Abbott G, Blekkenhorst L, Maddison R, Barnett S, Mathers J, Alston L. Determining the feasibility of a codesigned and personalised intervention (Veg4Me) to improve vegetable intake in young adults living in rural Australian communities: protocol for a randomised controlled trial. BMJ Open 2024;14(1):e078001 View

Books/Policy Documents

  1. Oyebode O, Alqahtani F, Orji R. Persuasive Technology. View