Published on in Vol 3, No 1 (2019): Jan-Mar
Journals
- Holzmann S, Schäfer H, Plecher D, Stecher L, Klinker G, Groh G, Hauner H, Holzapfel C. Serious Games for Nutritional Education: Online Survey on Preferences, Motives, and Behaviors Among Young Adults at University. JMIR Serious Games 2020;8(2):e16216 View
- Mack I, Reiband N, Etges C, Eichhorn S, Schaeffeler N, Zurstiege G, Gawrilow C, Weimer K, Peeraully R, Teufel M, Blumenstock G, Giel K, Junne F, Zipfel S. The Kids Obesity Prevention Program: Cluster Randomized Controlled Trial to Evaluate a Serious Game for the Prevention and Treatment of Childhood Obesity. Journal of Medical Internet Research 2020;22(4):e15725 View
- Duarte-Hueros A, Yot-Domínguez C, Merino-Godoy Á. Healthy Jeart. Developing an app to promote health among young people. Education and Information Technologies 2020;25(3):1837 View
- Holzmann S, Schäfer H, Groh G, Plecher D, Klinker G, Schauberger G, Hauner H, Holzapfel C. Short-Term Effects of the Serious Game “Fit, Food, Fun” on Nutritional Knowledge: A Pilot Study among Children and Adolescents. Nutrients 2019;11(9):2031 View
- de Vlieger N, Sainsbury L, Smith S, Riley N, Miller A, Collins C, Bucher T. Feasibility and Acceptability of ‘VitaVillage’: A Serious Game for Nutrition Education. Nutrients 2021;14(1):189 View
- -Pontes C, Pratas E, Novo Â, Domingues B, Miguens R, Simões-Dias S. Nutrition Education Intervention to Promote Nutrition Knowledge in Preschool Children at District of Leiria, Portugal. Current Research in Nutrition and Food Science Journal 2022;10(3):1105 View
- Espinosa-Curiel I, Pozas-Bogarin E, Hernández-Arvizu M, Navarro-Jiménez M, Delgado-Pérez E, Martínez-Miranda J, Pérez-Espinosa H. HelperFriend, a Serious Game for Promoting Healthy Lifestyle Behaviors in Children: Design and Pilot Study. JMIR Serious Games 2022;10(2):e33412 View
- Kurniawaty L. Literasi Gizi : Survei Pelibatan Anak Usia Dini dalam Penyajian Makanan di Jakarta Timur. Jurnal Obsesi : Jurnal Pendidikan Anak Usia Dini 2022;6(6):6110 View
- Azizi-Soleiman F, Heidari-Beni M, Hemati Z, Kelishadi R, Rusu C. Designing and Developing an Educational-Therapeutic Game for Improving Healthy Lifestyle in Children and Adolescents. International Journal of Computer Games Technology 2023;2023:1 View
- Smith A, Khawly G, Jann J, Zetina A, Padilla J, Schnall R. A Review of Serious Gaming as an Intervention for HIV Prevention. Current HIV/AIDS Reports 2023;20(4):181 View
- Mytsyk H, Popova A, Bohdanova M. The Use of Gamification in the System of Social and Psychological Adaptation of Forcibly Displaced Teenagers from Ukraine: Reflections of the German Experience. Journal of Education for Students Placed at Risk (JESPAR) 2024:1 View
- Mendonça T, Carvalho S, Aljafari A, Hosey M, Costa L. Oral Health Education for Children: Development of a Serious Game with a User-Centered Design Approach. Games for Health Journal 2024;13(4):268 View
- Morales-Cahuancama B, Verdezoto N, Gonzales-Achuy E, Quispe-Gala C, Bautista-Olortegui W, Hinojosa-Mamani P, Aparco J. Exploring Children's Knowledge of Healthy Eating, Digital Media Use, and Caregivers’ Perspectives to Inform Design and Contextual Considerations for Game-Based Interventions in Schools for Low-Income Families in Lima, Peru: Survey Study. JMIR Formative Research 2024;8:e49168 View
- Simenec T, Ibrahim S, Gillespie S, Banegas J, Ferguson G. Feasibility, Acceptability, and Effectiveness Pilot Study of a Culturally Adapted and Digitized Food-Focused Media Literacy Intervention: JUS Media? Global Classroom – Somali American. Journal of Technology in Behavioral Science 2024 View
- Froome H, Cheung K, Martin W, Norris E. Identifying and characterising digital behaviour change interventions to improve fruit and vegetable intake in low-socioeconomic status primary school children: a systematic review. BMC Digital Health 2024;2(1) View