Published on in Vol 3, No 1 (2019): Jan-Mar

Digital Gaming for Nutritional Education: A Survey on Preferences, Motives, and Needs of Children and Adolescents

Digital Gaming for Nutritional Education: A Survey on Preferences, Motives, and Needs of Children and Adolescents

Digital Gaming for Nutritional Education: A Survey on Preferences, Motives, and Needs of Children and Adolescents

Journals

  1. Holzmann S, Schäfer H, Plecher D, Stecher L, Klinker G, Groh G, Hauner H, Holzapfel C. Serious Games for Nutritional Education: Online Survey on Preferences, Motives, and Behaviors Among Young Adults at University. JMIR Serious Games 2020;8(2):e16216 View
  2. Mack I, Reiband N, Etges C, Eichhorn S, Schaeffeler N, Zurstiege G, Gawrilow C, Weimer K, Peeraully R, Teufel M, Blumenstock G, Giel K, Junne F, Zipfel S. The Kids Obesity Prevention Program: Cluster Randomized Controlled Trial to Evaluate a Serious Game for the Prevention and Treatment of Childhood Obesity. Journal of Medical Internet Research 2020;22(4):e15725 View
  3. Duarte-Hueros A, Yot-Domínguez C, Merino-Godoy Á. Healthy Jeart. Developing an app to promote health among young people. Education and Information Technologies 2020;25(3):1837 View
  4. Holzmann S, Schäfer H, Groh G, Plecher D, Klinker G, Schauberger G, Hauner H, Holzapfel C. Short-Term Effects of the Serious Game “Fit, Food, Fun” on Nutritional Knowledge: A Pilot Study among Children and Adolescents. Nutrients 2019;11(9):2031 View