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Improving Social Isolation and Loneliness Among Adolescents With Physical Disabilities Through Group-Based Virtual Reality Gaming: Feasibility Pre-Post Trial Study

Improving Social Isolation and Loneliness Among Adolescents With Physical Disabilities Through Group-Based Virtual Reality Gaming: Feasibility Pre-Post Trial Study

Player avatars met in the instructor’s digital home, and this was the primary location for starting the class and socializing in wave 2. The home environment could be changed to a variety of different digital settings. In wave 1, most participants seemingly enjoyed experiences that emphasized gameplay (eg, racing [VRChat and Dash Dash World] and freeze tag [VRChat] as shown in Figure 1 and cooperative cooking [VRChat] as shown in Figure 2).

Byron Lai, Raven Young, Mary Craig, Kelli Chaviano, Erin Swanson-Kimani, Cynthia Wozow, Drew Davis, James H Rimmer

JMIR Form Res 2023;7:e47630