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Improving Social Isolation and Loneliness Among Adolescents With Physical Disabilities Through Group-Based Virtual Reality Gaming: Feasibility Pre-Post Trial Study

Improving Social Isolation and Loneliness Among Adolescents With Physical Disabilities Through Group-Based Virtual Reality Gaming: Feasibility Pre-Post Trial Study

Moreover, 74.3% (n=75) reported decreased socialization and 51.5% (n=52) reported reduced exercise participation. Recent technological innovations have made internet connectedness through virtual reality (VR) gaming far more accessible for the average consumer. In 2020, Facebook (now referred to as Meta) released the Meta Quest 2, which was the first “standalone” VR head-mounted display (HMD) designed for gaming.

Byron Lai, Raven Young, Mary Craig, Kelli Chaviano, Erin Swanson-Kimani, Cynthia Wozow, Drew Davis, James H Rimmer

JMIR Form Res 2023;7:e47630