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Adoption of Augmented Reality in Educational Programs for Nurses in Intensive Care Units of Tertiary Academic Hospitals: Mixed Methods Study

Adoption of Augmented Reality in Educational Programs for Nurses in Intensive Care Units of Tertiary Academic Hospitals: Mixed Methods Study

The utilization of AR technology facilitates active engagement, learner-centeredness, and skill development, thereby enhancing the overall effectiveness of critical care nursing education. Moreover, we provide useful insights based on the perspectives of trainers and operators of the platform. The inherent nature of education often necessitates a lower number of educators compared to learners.

Suyoung Yoo, Sejin Heo, Soojin Song, Aeyoung Park, Hyunchung Cho, Yuna Kim, Won Chul Cha, Kyeongsug Kim, Meong Hi Son

JMIR Serious Games 2024;12:e54188

Assessing the Importance of Content Versus Design for Successful Crowdfunding of Health Education Games: Online Survey Study

Assessing the Importance of Content Versus Design for Successful Crowdfunding of Health Education Games: Online Survey Study

Skill building was ranked first, followed by content organization and then narrative. Skill building holds the top rank due to its emphasis on continuous learning and engagement, ensuring that players progressively acquire and refine their skills throughout the game (Table 3). The importance of content organization is highlighted by its role in enhancing user experience; a well-organized game offers clear navigation, allowing players to immerse themselves fully (Table 3).

Hong Huang, Han Yu, Wanwan Li

JMIR Serious Games 2024;12:e39587

A Blended Intervention Targeting Emotion Dysregulation in Adults With Attention-Deficit/Hyperactivity Disorder: Development and Feasibility Study

A Blended Intervention Targeting Emotion Dysregulation in Adults With Attention-Deficit/Hyperactivity Disorder: Development and Feasibility Study

The second screen shows the instructions to a mindfulness skill with the text “Choose an option below and take 5 minutes to describe this in a nonjudgmental way.” The circles show 6 options they can choose from, which include describing (1) own emotions, (2) bodily sensations, (3) a tree or plant, (4) people walking by, (5) an object in the room, or (6) own thoughts. The third screen shows the side menu that participants can use to navigate within the module.

Emilie S Nordby, Frode Guribye, Viktor Schønning, Sander Lindholm Andersen, Jonna Kuntsi, Astri J Lundervold

JMIR Form Res 2024;8:e53931

Chinese Residents’ Perceptions of COVID-19 During the Pandemic: Online Cross-sectional Survey Study

Chinese Residents’ Perceptions of COVID-19 During the Pandemic: Online Cross-sectional Survey Study

The total score was calculated as follows: Total protection score = (knowledge score + skill score + behavior score) / 90 × 100. Three methods were used to ensure data quality. Questionnaires filled out before 12 AM on February 15, 2020, were excluded, as the questionnaire was still in testing and was not officially published. Incomplete questionnaires were also excluded. Finally, questionnaires with irrelevant answers or obvious errors were excluded.

Tingting Cui, Guoping Yang, Lili Ji, Lin Zhu, Shiqi Zhen, Naiyang Shi, Yan Xu, Hui Jin

J Med Internet Res 2020;22(11):e21672