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Skip search results from other journals and go to results- 3 JMIR Serious Games
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Some behavioral change strategies to promote active play included positive reinforcement for the successful completion of in-game activities and actions, reinforcement of a participation-focused atmosphere among peers as opposed to a focus on competition, as well as verbal reinforcement to promote high self-confidence. Participants were encouraged to add each other as a “friend” within the social platform of the headset and play together outside of class.
JMIR Form Res 2023;7:e47630
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Playfulness and New Technologies in Hand Therapy for Children With Cerebral Palsy: Scoping Review
Two known approaches to increase motivation are the use of new technologies and play. The benefits of play in the development of children have been widely studied, showing that the motivational nature of play encourages children to participate and learn. Thus, one of the approaches that therapists have successfully used in rehabilitation centers is to perform exercises through play [4].
JMIR Serious Games 2023;11:e44904
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Moreover, game elements that motivate some learners may actually demotivate others [12-14] indicating that personal preference is a crucial element for motivation to play [15-18]. Game [19] and game-based learning [5,20] research consistently demonstrated that people vary greatly in what they like in play and games.
JMIR Serious Games 2022;10(2):e30464
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Provided that there are meaningful play-learning interactions in GBL, even when the nature of that interaction is unknown, we need to understand how to elicit play in students. But what exactly is play, how do we define play, and how do we relate play to GBL? There is no univocal answer to any of these questions, since there is considerable disagreement in the scientific literature as to what constitutes play and games [13,34].
JMIR Serious Games 2021;9(3):e25637
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Digital Games and Mindfulness Apps: Comparison of Effects on Post Work Recovery
Therefore, although there are several factors that can impact the recovery experience itself, here we consider the role that digital technology can play in supporting it. We focus on the potential benefits of playing digital games and engaging with mindfulness apps and the role that the subjective experience of engaging in these activities might have. To this end, below, we outline the relevant literature regarding how these activities might impact recovery.
JMIR Ment Health 2019;6(7):e12853
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