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Developing Game-Based Design for eHealth in Practice: 4-Phase Game Design Process

Developing Game-Based Design for eHealth in Practice: 4-Phase Game Design Process

The result of this phase is the creative concept of the gamified app, often referred to as the “high concept.” We subdivided creative design into three key topics: (1) the general game concept; (2) core gameplay features; and (3) concept art, covering the visual and auditory outline of the game. We approached the game design phase as a cyclical idea generation process supported by creative sessions (Figure 2). In addition, brainstorming sessions served to reflect on and generate new insights and ideas.

Frederiek de Vette, Aurora Ruiz-Rodriguez, Monique Tabak, Wendy Oude Nijeweme-d'Hollosy, Hermie Hermens, Miriam Vollenbroek-Hutten

JMIR Form Res 2024;8:e13723

The Temperature Feature of ChatGPT: Modifying Creativity for Clinical Research

The Temperature Feature of ChatGPT: Modifying Creativity for Clinical Research

Among other things, researchers could use a more creative Chat GPT to help come up with tags that apply to their work, brainstorm analogies or metaphors for scientific concepts, and check the tone of their writing. As an illustration of the “creativity” feature in Chat GPT, we have provided Chat GPT with the abstract of a recently published article on the development of a keyword library for capturing symptom talk in oncology [12].

Joshua Davis, Liesbet Van Bulck, Brigitte N Durieux, Charlotta Lindvall

JMIR Hum Factors 2024;11:e53559