Search Articles

View query in Help articles search

Search Results (1 to 3 of 3 Results)

Download search results: CSV END BibTex RIS


Triggering Weight Management Using Digital Avatars: Prospective Cohort Study

Triggering Weight Management Using Digital Avatars: Prospective Cohort Study

Calorie estimation: at interview 1, as a proxy measure of food literacy, participants were shown 10 images of common foods obtained from the widely used and validated “Food-pics” database and asked to estimate their calorie value [9]. Participants were shown a visual image of a common snack food and asked to estimate the number of calories in the food by choosing the best answer from multiple options.

Moyez Jiwa, Tafadzwa Nyanhanda, Michael Dodson

Interact J Med Res 2023;12:e42001

The Effectiveness of a Web-Based Application for a Balanced Diet and Healthy Weight Among Indonesian Pregnant Women: Randomized Controlled Trial

The Effectiveness of a Web-Based Application for a Balanced Diet and Healthy Weight Among Indonesian Pregnant Women: Randomized Controlled Trial

Introduced in 2017, the Nutrition Information System for Indonesian Pregnant Women (SISFORNUTRIMIL) is a potential web-based application prototype for recording and calculating food and calorie intake [6]. Women registered for this application can self-monitor dietary nutrition intake by selecting from five food choices, including beverages and snacks, at each mealtime.

Mira Trisyani Koeryaman, Saseendran Pallikadavath, Isobel Helen Ryder, Ngianga Kandala

JMIR Form Res 2023;7:e38378

Differences in Brain Activity and Body Movements Between Virtual Reality and Offline Exercise: Randomized Crossover Trial

Differences in Brain Activity and Body Movements Between Virtual Reality and Offline Exercise: Randomized Crossover Trial

We hypothesized that 3 D immersive VR exercises would be more effective than offline physical exercises in increasing the range of motion and calorie consumption during exercise. In addition, we hypothesized that the effectiveness of 3 D immersive VR exercises is associated with brain activation within the OFC before and after exercise. The sample size was calculated using G*power software (Heinrich-Heine-Universität Düsseldorf) [34] based on a statistical test using repeated measures ANOVA.

Hee Jin Kim, Jea Woog Lee, Gangta Choi, Junghoon Huh, Doug Hyun Han

JMIR Serious Games 2023;11:e40421