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Avatar Intervention in Virtual Reality for Cannabis Use Disorder in Individuals With Severe Mental Disorders: Results From a 1-Year, Single-Arm Clinical Trial

Avatar Intervention in Virtual Reality for Cannabis Use Disorder in Individuals With Severe Mental Disorders: Results From a 1-Year, Single-Arm Clinical Trial

One crucial limitation common to all currently available VR interventions for SUDs remains that the environments used are predefined situations and dialogues are not in real time with an avatar. The scenarios could consequently not be personalized to the patient’s needs. To improve the effectiveness of CUD treatments for people with SMD, our research team has developed the avatar intervention for CUD.

Sabrina Giguere, Mélissa Beaudoin, Laura Dellazizzo, Kingsada Phraxayavong, Stéphane Potvin, Alexandre Dumais

JMIR Ment Health 2024;11:e58499

The Effects of Virtual Reality Telemedicine With Pediatric Patients Diagnosed With Posttraumatic Stress Disorder: Exploratory Research Method Case Report

The Effects of Virtual Reality Telemedicine With Pediatric Patients Diagnosed With Posttraumatic Stress Disorder: Exploratory Research Method Case Report

The patient was very quick to adopt the product and was intuitively able to choose her avatar, engage with the clinician, as well as proceed with selecting the clinician’s avatar. The patient was also given the opportunity to choose her scene selection for this case study only. The scenes used for the 2 D experience were Alpine, Forest, Shrine, and Tundra. TF-CBT interventions used were affective modulation and cognitive coping.

Erin Bogdanski

JMIR Form Res 2023;7:e34346

Evaluating the Feasibility of Emotion Expressions in Avatars Created From Real Person Photos: Pilot Web-Based Survey of Virtual Reality Software

Evaluating the Feasibility of Emotion Expressions in Avatars Created From Real Person Photos: Pilot Web-Based Survey of Virtual Reality Software

Pino et al [32] concluded that children with autism experience less difficulties with recognizing emotions expressed by avatars as opposed to real images, and through eye tracking it was discovered that avatar faces were more explored than real faces. However, creating avatars with ecological valid expressions remains a possible challenge. Emotion expressions in general or specific populations do not necessarily differ per se.

Anders Dechsling, Hugo Cogo-Moreira, Jonathan Spydevold Gangestad, Sandra Nettum Johannessen, Anders Nordahl-Hansen

JMIR Form Res 2023;7:e44632

Playfully Assessing Lower Extremity Selective Voluntary Motor Control in Children With Cerebral Palsy: Psychometric Study

Playfully Assessing Lower Extremity Selective Voluntary Motor Control in Children With Cerebral Palsy: Psychometric Study

In short, the participants had to steer an owl avatar on a predefined path made up of stars by the isolated movement of 1 selected target joint. The path consisted of upward and downward curves, lasted 30 seconds, and was presented on a screen placed in front of the participants (Figures 1 A and 1 B). Six pairs of 3 D accelerometers were positioned bilaterally over the hip, knee, and ankle joints (Reha-Stim Medtec AG; Figure 1 C).

Annina Fahr, Julia Balzer, Jeffrey W Keller, Hubertus J A van Hedel

JMIR Rehabil Assist Technol 2022;9(4):e39687

Immersive Virtual Reality Avatars for Embodiment Illusions in People With Mild to Borderline Intellectual Disability: User-Centered Development and Feasibility Study

Immersive Virtual Reality Avatars for Embodiment Illusions in People With Mild to Borderline Intellectual Disability: User-Centered Development and Feasibility Study

As the spatial immersion into the IVR avatar and implementation of plausible actions (eg, controls) can evoke realistic behaviors [16], we decided to look into three important components for embodiment illusions: (1) avatar appearance, (2) controller-based locomotion, and (3) object manipulation. In the following sections, we examine related studies concerning (1) avatar immersion, (2) controller-based locomotion, and (3) object manipulation.

Simon Langener, Randy Klaassen, Joanne VanDerNagel, Dirk Heylen

JMIR Serious Games 2022;10(4):e39966

Impact of Personalized Avatars and Motion Synchrony on Embodiment and Users’ Subjective Experience: Empirical Study

Impact of Personalized Avatars and Motion Synchrony on Embodiment and Users’ Subjective Experience: Empirical Study

The point-cloud data were then simplified into 3 D geometry and texture of each participant’s face, and then their 3 D face model was merged with an existing virtual avatar body. Finally, the participants’ body sizes were applied to a virtual avatar’s body to produce a personalized avatar. Figure 2 shows the process of the avatar creation. Procedure for avatar creation. (A) 300 facial image data of diverse angles in 4 K resolution are acquired through a mobile device.

Myeongul Jung, Sangyong Sim, Jejoong Kim, Kwanguk Kim

JMIR Serious Games 2022;10(4):e40119

Using Personalized Avatars as an Adjunct to an Adult Weight Loss Management Program: Randomized Controlled Feasibility Study

Using Personalized Avatars as an Adjunct to an Adult Weight Loss Management Program: Randomized Controlled Feasibility Study

Importantly, observing a self-resembling avatar modeling an activity (eg, exercise) within a VR environment, as opposed to a generic avatar, differentially positively influences real-world behavior, thus increasing actual engagement with the activity [29,36].

Maria Horne, Maryann Hardy, Trevor Murrells, Hassan Ugail, Andrew John Hill

JMIR Form Res 2022;6(10):e36275

The Effect of a Future-Self Avatar Mobile Health Intervention (FutureMe) on Physical Activity and Food Purchases: Randomized Controlled Trial

The Effect of a Future-Self Avatar Mobile Health Intervention (FutureMe) on Physical Activity and Food Purchases: Randomized Controlled Trial

Participants could personalize their avatar during the sign-up process to ensure that the avatar best resembled themselves, in order to increase personal relevance and to positively impact health behavior change [52]. The avatar was depicted using a cartoon-style unanimated 2 D design to avoid feelings of eeriness and repulsion as described by the uncanny valley effect [53].

Annette Mönninghoff, Klaus Fuchs, Jing Wu, Jan Albert, Simon Mayer

J Med Internet Res 2022;24(7):e32487

User Perceptions of Different Vital Signs Monitor Modalities During High-Fidelity Simulation: Semiquantitative Analysis

User Perceptions of Different Vital Signs Monitor Modalities During High-Fidelity Simulation: Semiquantitative Analysis

[#a11.2] Integration of all values on one avatar. [#47.2] Information simplified by Visual-Patient-avatar. [#13.2] Overview of relevant parameters at a glance through Visual-Patient-avatar. [#25.2] The blood pressure feature was not easy to understand for me. [#24.2] Visual-Patient-avatar: head too large in contrast to heart and lung. [#25.1] Visual-Patient-avatar takes some time getting used to; not entirely intuitive at first. [#29.2] At the moment still difficult but with potential. [#38.1] Numbers and ranks

Samira Akbas, Sadiq Said, Tadzio Raoul Roche, Christoph B Nöthiger, Donat R Spahn, David W Tscholl, Lisa Bergauer

JMIR Hum Factors 2022;9(1):e34677

An Avatar-Led Digital Smoking Cessation Program for Sexual and Gender Minority Young Adults: Intervention Development and Results of a Single-Arm Pilot Trial

An Avatar-Led Digital Smoking Cessation Program for Sexual and Gender Minority Young Adults: Intervention Development and Results of a Single-Arm Pilot Trial

EQQUAL also employs another exciting innovation in digital tobacco treatment: an avatar guide designed to make the program more engaging and effective. The original avatar-led Flexiquit program (not sexual and gender minority–targeted) showed great promise in motivating cessation in a pilot randomized controlled trial with young adults in Cyprus, with a 29% posttreatment quit rate for Flexiquit versus 11% for the waitlist [7].

Jaimee L Heffner, Noreen L Watson, Edit Serfozo, Megan M Kelly, Erin D Reilly, Daniella Kim, Kelsey Baker, N F N Scout, Maria Karekla

JMIR Form Res 2021;5(7):e30241