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Behavior Emotion Therapy System and You: Co-Design and Evaluation of a Mental Health Chatbot and Digital Human for Mild to Moderate Anxiety in Healthy Participants

Behavior Emotion Therapy System and You: Co-Design and Evaluation of a Mental Health Chatbot and Digital Human for Mild to Moderate Anxiety in Healthy Participants

The multiple-choice section addressed gender, education, and occupation, as well as preferences for interaction mode (text or digital human), chatbot appearance (human-like or avatar), content topics, level of personalization, and personality traits (eg, friendly vs neutral, personal vs clinical).

Almira Osmanovic Thunström, Lilas Ali, Hanne Krage Carlsen, Maria Bohm, Linda Wesén, Olof Wrede, Iris Sarajlic Vukovic, Andreas Hellström, Tomas Larson, Steinn Steingrimsson

JMIR Form Res 2025;9:e66163


Virtual Humans in Virtual Reality Mental Health Research: Systematic Review

Virtual Humans in Virtual Reality Mental Health Research: Systematic Review

Virtual bodies focus on body representation, either by depicting a range of body types [1] or serving as the user’s avatar for embodiment experiences [40]. Agency refers to the state or entity of taking action or exerting control [41] and can be categorized as avatars and virtual agents (VAs). An avatar is a digital representation controlled by a user, serving as their own body in a different medium, for example, in a virtual environment [41].

Shu Wei, Daniel Freeman, Aitor Rovira

JMIR XR Spatial Comput 2025;2:e75087


Home-Based mHealth Platform (Active-Feet) for Children With Idiopathic Toe Walking: Design, Development, and Acceptability Study

Home-Based mHealth Platform (Active-Feet) for Children With Idiopathic Toe Walking: Design, Development, and Acceptability Study

It was reported that patients with autism have shown benefits, such as being able to resemble the movements of the avatar [31]; improved the ability to recognize and express basic emotions [32]; and increased the capability for social interactions by practicing verbal and nonverbal behavior in virtual reality environments [33]. Autistic children who exhibit toe walking are generally not classified as ITW, and additional considerations may be needed for their cognitive and behavioral differences.

Miguel Membrilla-Mesa, Jose Heredia-Jiménez, Carla Di Caudo, Maria Almudena Serrano-Garcia, Yolanda Archilla Bonilla, Angel Ruiz-Zafra, Kawtar Benghazi-Akhlaki, Manuel Noguera-Garcia, Alberto Ortiz de Andres, Simon Perez-Garcia, Rocio Pozuelo-Calvo

JMIR Rehabil Assist Technol 2025;12:e60867


Avatar Intervention in Virtual Reality for Cannabis Use Disorder in Individuals With Severe Mental Disorders: Results From a 1-Year, Single-Arm Clinical Trial

Avatar Intervention in Virtual Reality for Cannabis Use Disorder in Individuals With Severe Mental Disorders: Results From a 1-Year, Single-Arm Clinical Trial

One crucial limitation common to all currently available VR interventions for SUDs remains that the environments used are predefined situations and dialogues are not in real time with an avatar. The scenarios could consequently not be personalized to the patient’s needs. To improve the effectiveness of CUD treatments for people with SMD, our research team has developed the avatar intervention for CUD.

Sabrina Giguere, Mélissa Beaudoin, Laura Dellazizzo, Kingsada Phraxayavong, Stéphane Potvin, Alexandre Dumais

JMIR Ment Health 2024;11:e58499


The Effects of Virtual Reality Telemedicine With Pediatric Patients Diagnosed With Posttraumatic Stress Disorder: Exploratory Research Method Case Report

The Effects of Virtual Reality Telemedicine With Pediatric Patients Diagnosed With Posttraumatic Stress Disorder: Exploratory Research Method Case Report

The patient was very quick to adopt the product and was intuitively able to choose her avatar, engage with the clinician, as well as proceed with selecting the clinician’s avatar. The patient was also given the opportunity to choose her scene selection for this case study only. The scenes used for the 2 D experience were Alpine, Forest, Shrine, and Tundra. TF-CBT interventions used were affective modulation and cognitive coping.

Erin Bogdanski

JMIR Form Res 2023;7:e34346


Evaluating the Feasibility of Emotion Expressions in Avatars Created From Real Person Photos: Pilot Web-Based Survey of Virtual Reality Software

Evaluating the Feasibility of Emotion Expressions in Avatars Created From Real Person Photos: Pilot Web-Based Survey of Virtual Reality Software

Pino et al [32] concluded that children with autism experience less difficulties with recognizing emotions expressed by avatars as opposed to real images, and through eye tracking it was discovered that avatar faces were more explored than real faces. However, creating avatars with ecological valid expressions remains a possible challenge. Emotion expressions in general or specific populations do not necessarily differ per se.

Anders Dechsling, Hugo Cogo-Moreira, Jonathan Spydevold Gangestad, Sandra Nettum Johannessen, Anders Nordahl-Hansen

JMIR Form Res 2023;7:e44632


Playfully Assessing Lower Extremity Selective Voluntary Motor Control in Children With Cerebral Palsy: Psychometric Study

Playfully Assessing Lower Extremity Selective Voluntary Motor Control in Children With Cerebral Palsy: Psychometric Study

In short, the participants had to steer an owl avatar on a predefined path made up of stars by the isolated movement of 1 selected target joint. The path consisted of upward and downward curves, lasted 30 seconds, and was presented on a screen placed in front of the participants (Figures 1 A and 1 B). Six pairs of 3 D accelerometers were positioned bilaterally over the hip, knee, and ankle joints (Reha-Stim Medtec AG; Figure 1 C).

Annina Fahr, Julia Balzer, Jeffrey W Keller, Hubertus J A van Hedel

JMIR Rehabil Assist Technol 2022;9(4):e39687


Immersive Virtual Reality Avatars for Embodiment Illusions in People With Mild to Borderline Intellectual Disability: User-Centered Development and Feasibility Study

Immersive Virtual Reality Avatars for Embodiment Illusions in People With Mild to Borderline Intellectual Disability: User-Centered Development and Feasibility Study

As the spatial immersion into the IVR avatar and implementation of plausible actions (eg, controls) can evoke realistic behaviors [16], we decided to look into three important components for embodiment illusions: (1) avatar appearance, (2) controller-based locomotion, and (3) object manipulation. In the following sections, we examine related studies concerning (1) avatar immersion, (2) controller-based locomotion, and (3) object manipulation.

Simon Langener, Randy Klaassen, Joanne VanDerNagel, Dirk Heylen

JMIR Serious Games 2022;10(4):e39966


Impact of Personalized Avatars and Motion Synchrony on Embodiment and Users’ Subjective Experience: Empirical Study

Impact of Personalized Avatars and Motion Synchrony on Embodiment and Users’ Subjective Experience: Empirical Study

The point-cloud data were then simplified into 3 D geometry and texture of each participant’s face, and then their 3 D face model was merged with an existing virtual avatar body. Finally, the participants’ body sizes were applied to a virtual avatar’s body to produce a personalized avatar. Figure 2 shows the process of the avatar creation. Procedure for avatar creation. (A) 300 facial image data of diverse angles in 4 K resolution are acquired through a mobile device.

Myeongul Jung, Sangyong Sim, Jejoong Kim, Kwanguk Kim

JMIR Serious Games 2022;10(4):e40119


Using Personalized Avatars as an Adjunct to an Adult Weight Loss Management Program: Randomized Controlled Feasibility Study

Using Personalized Avatars as an Adjunct to an Adult Weight Loss Management Program: Randomized Controlled Feasibility Study

Importantly, observing a self-resembling avatar modeling an activity (eg, exercise) within a VR environment, as opposed to a generic avatar, differentially positively influences real-world behavior, thus increasing actual engagement with the activity [29,36].

Maria Horne, Maryann Hardy, Trevor Murrells, Hassan Ugail, Andrew John Hill

JMIR Form Res 2022;6(10):e36275