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Machine Learning–Based Cognitive Assessment With The Autonomous Cognitive Examination: Randomized Controlled Trial

Machine Learning–Based Cognitive Assessment With The Autonomous Cognitive Examination: Randomized Controlled Trial

Scores output by the individual evaluation algorithms are summated, providing the final total score as well as the scores for cognitive domains of memory, language, fluency, visuospatial, and attention. The ACo E consists of 19 questions within the primary domains of memory, language, fluency, visuospatial, and executive function (also referred to as attention). Attention comprises executive function and actual attention. This classification system of the cognitive functions is modeled after the ACE-3 [40].

Calvin Howard, Amy Johnson, Sheena Baratono, Katharina Faust, Joseph Peedicail, Marcus Ng

J Med Internet Res 2025;27:e67446

Virtual Reality Gamification of Visual Search, Response Inhibition, and Visual Short-Term Memory Tasks for Cognitive Assessment: Experimental Study

Virtual Reality Gamification of Visual Search, Response Inhibition, and Visual Short-Term Memory Tasks for Cognitive Assessment: Experimental Study

Impairments in response inhibition are commonly observed in neurodevelopmental disorders such as autism [24] and attention-deficit/hyperactivity disorder [25,26] as well as in psychiatric and neurological disorders such as borderline personality disorder [27] and Parkinson disease [28].

Marios Hadjiaros, Andria Shimi, Kleanthis Neokleous, Constantinos Pattichis, Marios Avraamides

JMIR Form Res 2025;9:e65836

The Impact of Long-Chain Omega-3 Polyunsaturated Fatty Acid Supplementation in Pregnant Women Toward the Intelligence Status of Early Childhood: Protocol for a Systematic Review and Meta-Analysis

The Impact of Long-Chain Omega-3 Polyunsaturated Fatty Acid Supplementation in Pregnant Women Toward the Intelligence Status of Early Childhood: Protocol for a Systematic Review and Meta-Analysis

The outcome of children’s intelligence can be assessed using various tools that measure factors like cognition, attention, motor skills, language, behavior, vision, hearing, social-emotional, and neurodevelopment. We will conduct a systematic review in accordance with the PRISMA (Preferred Reporting Items for Systematic Reviews and Meta-Analyses) [20].

Han Yin Lim, Mohammad Adi Mohammad Fadzil, Suraiami Mustar, Imanul Hassan Abdul Shukor, Wan Ahmad Syazani Mohamed

JMIR Res Protoc 2025;14:e60417

Diaphragmatic Breathing Interfaces to Promote Relaxation for Mitigating Insomnia: Pilot Study

Diaphragmatic Breathing Interfaces to Promote Relaxation for Mitigating Insomnia: Pilot Study

The data included the average respiratory rate per minute after 5 minutes of diaphragmatic breathing, average heart rate, average SDNN, and average RMSSD measured during diaphragmatic breathing using a smartwatch as well as relaxation level, relaxation stability, attention, and attention stability measured using an EEG device.

Yi-Jen Lai, Hsiao-Yean Chiu, Ko-Chiu Wu, Chun-Wei Chang

JMIR Serious Games 2025;13:e67000

Virtual Reality Interventions for Older Adults With Mild Cognitive Impairment: Systematic Review and Meta-Analysis of Randomized Controlled Trials

Virtual Reality Interventions for Older Adults With Mild Cognitive Impairment: Systematic Review and Meta-Analysis of Randomized Controlled Trials

Since there are few medications or dietary therapy that can improve cognitive function or slow MCI progression, nonpharmacological treatments have received attention [9,10]. In nonpharmacological interventions, VR has received a lot of attention. It helps the user to create a real sense of presence and immersion in the virtual world by using multiple sensory stimuli (visual, auditory, tactile, and olfactory) [11,12].

Qin Yang, Liuxin Zhang, Fangyuan Chang, Hongyi Yang, Bin Chen, Zhao Liu

J Med Internet Res 2025;27:e59195

Effect of Virtual Reality Technology on Attention and Motor Ability in Children With Attention-Deficit/Hyperactivity Disorder: Systematic Review and Meta-Analysis

Effect of Virtual Reality Technology on Attention and Motor Ability in Children With Attention-Deficit/Hyperactivity Disorder: Systematic Review and Meta-Analysis

Corrigan et al [24] conducted a meta-analysis of seven studies and found that immersive VR technology can improve ADHD children’s attention, but did not further clarify the “dose-response relationship” between intervention factors and attention improvement effect. A meta-analysis by Romero-Ayuso et al [25], which included 4 studies, found that VR technology had selectivity and specificity in improving attention in children with ADHD.

Chuanwen Yu, Cheng Wang, Qi Xie, Chaoxin Wang

JMIR Serious Games 2024;12:e56918

Effects of Background Music on Attentional Networks of Children With and Without Attention Deficit/Hyperactivity Disorder: Case Control Experimental Study

Effects of Background Music on Attentional Networks of Children With and Without Attention Deficit/Hyperactivity Disorder: Case Control Experimental Study

At present, there is a lack of data assessing the impact of music listening on the attention networks of children with ADHD. Therefore, the aim of this study was to investigate the effects of music listening on the attention networks—namely, alerting, orienting, and conflict—in children with ADHD and typically developing children, while also exploring the relationship with the attentional profile of these children.

Camila Guimarães Mendes, Jonas Jardim de Paula, Débora Marques Miranda

Interact J Med Res 2024;13:e53869

Effectiveness of Reducing Craving in Alcohol Use Disorder Using a Serious Game (SALIENCE): Randomized Controlled Trial

Effectiveness of Reducing Craving in Alcohol Use Disorder Using a Serious Game (SALIENCE): Randomized Controlled Trial

The incentive salience leads to an unconscious shift of attention toward substance-associated stimuli, such as social context, sounds, smells, and visual impressions, which is called attentional bias. As a result, substance-associated stimuli attract more attention than neutral stimuli. Moreover, individuals with AUD tend to approach substance-associated stimuli automatically and subconsciously before this impulse can be reconsidered or reflected upon [24,25].

Antonia Weber, Yury Shevchenko, Sarah Gerhardt, Sabine Hoffmann, Falk Kiefer, Sabine Vollstädt-Klein

JMIR Form Res 2023;7:e42194

Adaptive P300-Based Brain-Computer Interface for Attention Training: Protocol for a Randomized Controlled Trial

Adaptive P300-Based Brain-Computer Interface for Attention Training: Protocol for a Randomized Controlled Trial

Cognition includes many facets of complex processing functions, such as, and not limited to, attention, the acquirement of knowledge, memory, decision-making, and comprehension [1]. Cognitive deficits often present as symptoms in many underlying neurological disorders. In the aging population, cognitive decline is common, however, can be accelerated by neurodegenerative diseases, such as dementia, or through brain trauma and stroke.

Sandra-Carina Noble, Eva Woods, Tomas Ward, John V Ringwood

JMIR Res Protoc 2023;12:e46135

Effectiveness of a Personalized, Chess-Based Training Serious Video Game in the Treatment of Adolescents and Young Adults With Attention-Deficit/Hyperactivity Disorder: Randomized Controlled Trial

Effectiveness of a Personalized, Chess-Based Training Serious Video Game in the Treatment of Adolescents and Young Adults With Attention-Deficit/Hyperactivity Disorder: Randomized Controlled Trial

Attention-deficit/hyperactivity disorder (ADHD) is the most frequent neurobehavioral disorder, with a worldwide prevalence of 4% to 8% [1,2] and a relative risk of 3:1 against males [3]. ADHD is multicausal; about 70% is due to genetic factors, and the other 30% is due to environmental factors [4]. It is characterized by the presence of 3 core symptoms: inattention, hyperactivity, and impulsivity. These symptoms must be present in 2 or more contexts and interfere with daily functioning [5,6].

María Rodrigo-Yanguas, Marina Martín-Moratinos, Carlos González-Tardón, Fernando Sanchez-Sanchez, Ana Royuela, Marcos Bella-Fernández, Hilario Blasco-Fontecilla

JMIR Serious Games 2023;11:e39874