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Evaluation of a New Mobile Virtual Reality Setup to Alter Pain Perception: Pilot Development and Usability Study in Healthy Participants

Evaluation of a New Mobile Virtual Reality Setup to Alter Pain Perception: Pilot Development and Usability Study in Healthy Participants

The virtual environment consists of an average-sized (5×6 m), light-flooded room with big, partially curtain-covered windows to see outside. In the room, there is some furniture and a gender-matched avatar sitting on a chair, looking at the wall (Figure 3). The participants are placed in the center, so they see the avatar’s back without being tempted to focus on the furniture or other distractors. Participants’ frontal view of the virtual environment: room and avatar with the flashing silhouette.

Samuel E J Knobel, Raphael Oberson, Jonas Räber, Narayan Schütz, Niklaus Egloff, Angela Botros, Stephan M Gerber, Tobias Nef, Lukas Heydrich

JMIR Serious Games 2024;12:e52340