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Influence of Virtual Reality Illusions on Balance Performance and Immersive User Experience in Young Adults: A Within-Subject Experimental Study

Influence of Virtual Reality Illusions on Balance Performance and Immersive User Experience in Young Adults: A Within-Subject Experimental Study

A total of 15 healthy young adults (8 male and 7 female participants; mean age 27.7, SD 3.8 years; mean height 1.7, SD 0.1 m; mean weight 73.62, SD 16.9 kg) were recruited through advertisements posted on university notice boards, social media, and by word of mouth. Once participants expressed their interest, the research team contacted them via email to provide detailed information about the study and confirm their participation. All the recruited participants were reported to be right-hand dominant.

R Achintha M Abayasiri, Antonio Padilha Lanari Bo, Taylor J M Dick, Nilufar Baghaei

JMIR Serious Games 2025;13:e70376

Misrepresentation of Overall and By-Gender Mortality Causes in Film Using Online, Crowd-Sourced Data: Quantitative Analysis

Misrepresentation of Overall and By-Gender Mortality Causes in Film Using Online, Crowd-Sourced Data: Quantitative Analysis

Media portrayal and representation influence thoughts, behaviors, and actions toward certain groups, ideas, and phenomena, that is, the “[m]edia, in short, [is] central to what ultimately come to represent our social realities” [4]. This connection has been studied across many demographic categories and aspects of social reality.

Calla Glavin Beauregard, Christopher M Danforth, Peter Sheridan Dodds

JMIR Form Res 2025;9:e70853