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Ambivalent User Needs as a Challenge and Chance for the Design of a Web-Based Intervention for Gaming Disorder: Qualitative Interview Study With Adolescents and Young Adults

Ambivalent User Needs as a Challenge and Chance for the Design of a Web-Based Intervention for Gaming Disorder: Qualitative Interview Study With Adolescents and Young Adults

Hanke et al [42] conducted a survey to investigate the needs of parents of adolescents with IUD regarding a WBI. However, there are still WBIs for GD that have not been developed based on a user-centered or human-centered design approach [43,44], which involves the cocreation of an intervention with end-user representatives [45,46].

Birte Linny Geisler, Kay Uwe Petersen, Sara Hanke, Simon Schurer, Anne Schreiber, Christine Lämmle, Anil Batra, Tobias Renner, Isabel Brandhorst

JMIR Form Res 2025;9:e63258