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Ambivalent User Needs as a Challenge and Chance for the Design of a Web-Based Intervention for Gaming Disorder: Qualitative Interview Study With Adolescents and Young Adults

Ambivalent User Needs as a Challenge and Chance for the Design of a Web-Based Intervention for Gaming Disorder: Qualitative Interview Study With Adolescents and Young Adults

However, studies show that a self-guided WBI can be designed to strengthen the bond between the user and the treatment program. In a scoping review, Scholten et al [33] investigated how embodied conversational agents can support users of self-guided WBIs and contribute to adherence. Therefore, the effectiveness of artificial intelligence, such as conversational chatbots and dialogue systems, is currently the subject of intense research [65].

Birte Linny Geisler, Kay Uwe Petersen, Sara Hanke, Simon Schurer, Anne Schreiber, Christine Lämmle, Anil Batra, Tobias Renner, Isabel Brandhorst

JMIR Form Res 2025;9:e63258