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Development of a Smart Health Care Service Using Metaverse and Chatbot Technologies for Adolescents, Parents, and School Health Teachers: User-Centered Design Approach

Development of a Smart Health Care Service Using Metaverse and Chatbot Technologies for Adolescents, Parents, and School Health Teachers: User-Centered Design Approach

This is consistent with the results of Han et al [70] and Fleming et al [71]; when gamification was applied, the retention rate was high without increasing the risk to the participants compared to general treatment. Pramana et al [72] found that adding gamification elements to the m Health service made it more valuable and appealing, resulting in higher use compared to the nongamified version. For this purpose, a mission challenge was included in the MUZZIM service.

Hana Kim, Jae-Heon Kang, Yeeun Kwon, Che Eun Kim, Jung han Yu, Hyo Seung Nam, Jisan Lee

J Med Internet Res 2025;27:e69190