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Perceptions Toward an Attentional Bias Modification Mobile Game Among Individuals With Low Socioeconomic Status Who Smoke: Qualitative Study

Perceptions Toward an Attentional Bias Modification Mobile Game Among Individuals With Low Socioeconomic Status Who Smoke: Qualitative Study

Additionally, the app includes 4 novel features: carbon monoxide physiological tracking, performance-based coupon incentives, an ABM game (ie, Fruit Squish), and a user-generated message library with smoking-related messages (feature under development) that provides access to on-demand messages and to just-in-time support messages that are sent when app users are at risk of smoking [33, Tesfaye et al, 2024; Wakeman et al, 2024, unpublished data].

Michael Wakeman, Lydia Tesfaye, Gunnar Baskin, Tim Gregory, Greg Gruse, Erin Leahy, Brandon Kendrick, Sherine El-Toukhy

JMIR Serious Games 2025;13:e59515