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Insights on the User Experience and Feasibility of an Electromyography-Driven Exergame Combined With Blood Flow Restriction for Strength Training in Hospitalized Older Adults: Mixed Methods Randomized Controlled Feasibility Study

Insights on the User Experience and Feasibility of an Electromyography-Driven Exergame Combined With Blood Flow Restriction for Strength Training in Hospitalized Older Adults: Mixed Methods Randomized Controlled Feasibility Study

A study by Garcia-Hernandez et al [23] describes an EMG-controlled exergame to enhance grip strength. The exergame used in this study requires users to contract their muscles at 100% of their maximal voluntary contraction (MVC) to complete the different goals set in the game. A total of 16 healthy participants completed 2 weeks of strength training using the exergame, which resulted in a significant increase in grip strength.

Ruben Debeuf, Reinhard Claeys, Margo Berlanger, Myrthe Bunt, Aziz Debain, Daan De Vlieger, Matthias Eggermont, Mahyar Firouzi, Stefania Guida, Katarína Kostková, Siddhartha Lieten, Lubos Omelina, Silvia Zaccardi, Bart Jansen, Eva Swinnen, David Beckwée

JMIR Serious Games 2025;13:e69400