Published on 04.04.18 in Vol 2, No 1 (2018): Jan-Jun
Works citing "User-Centered Design of a Mobile App for Weight and Health Management in Adolescents With Complex Health Needs: Qualitative Study"
According to Crossref, the following articles are citing this article (DOI 10.2196/formative.8248):
(note that this is only a small subset of citations)
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Raeside R, Partridge S, Singleton A, Redfern J. Cardiovascular Disease Prevention in Adolescents: eHealth, Co-Creation, and Advocacy. Medical Sciences 2019;7(2):34
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Molina-Recio G, Molina-Luque R, Jiménez-García AM, Ventura-Puertos PE, Hernández-Reyes A, Romero-Saldaña M. Proposal for the User-Centered Design Approach for Health Apps Based on Successful Experiences: Integrative Review. JMIR mHealth and uHealth 2020;8(4):e14376
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Blower S, Swallow V, Maturana C, Stones S, Phillips R, Dimitri P, Marshman Z, Knapp P, Dean A, Higgins S, Kellar I, Curtis P, Mills N, Martin-Kerry J. Children and young people’s concerns and needs relating to their use of health technology to self-manage long-term conditions: a scoping review. Archives of Disease in Childhood 2020;105(11):1093
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Birnie KA, Campbell F, Nguyen C, Lalloo C, Tsimicalis A, Matava C, Cafazzo J, Stinson J. iCanCope PostOp: User-Centered Design of a Smartphone-Based App for Self-Management of Postoperative Pain in Children and Adolescents. JMIR Formative Research 2019;3(2):e12028
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Partridge S, Redfern J. Strategies to Engage Adolescents in Digital Health Interventions for Obesity Prevention and Management. Healthcare 2018;6(3):70
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Gaynor M, Schneider D, Seltzer M, Crannage E, Barron ML, Waterman J, Oberle A. A user‐centered, learning asthma smartphone application for patients and providers. Learning Health Systems 2020;4(3)
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Ibrahim S, Donelle L, Regan S, Sidani S. A Qualitative Content Analysis of Nurses’ Comfort and Employment of Workarounds With Electronic Documentation Systems in Home Care Practice. Canadian Journal of Nursing Research 2020;52(1):31
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Binka E, Brady TM. Real-World Strategies to Treat Hypertension Associated with Pediatric Obesity. Current Hypertension Reports 2019;21(2)
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McPherson AC, Oake M, Stinson J. “Don’t sweat it buddy, it’s OK”: an exploration of the needs of adolescents with disabilities when designing a mobile application for weight management and healthy lifestyles. Disability and Rehabilitation 2020;42(11):1569
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Alenazi HA, Jamal A, Batais MA. Identification of Type 2 Diabetes Management Mobile App Features and Engagement Strategies: Modified Delphi Approach. JMIR mHealth and uHealth 2020;8(9):e17083
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Flickinger TE, Sherbuk JE, Petros de Guex K, Añazco Villarreal D, Hilgart M, McManus KA, Ingersoll K, Dillingham R. Adapting an m-Health Intervention for Spanish-Speaking Latinx People Living with HIV in the Nonurban Southern United States. Telemedicine Reports 2021;2(1):46
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Asensio-Cuesta S, Blanes-Selva V, Conejero JA, Frigola A, Portolés MG, Merino-Torres JF, Rubio Almanza M, Syed-Abdul S, Li Y, Vilar-Mateo R, Fernandez-Luque L, García-Gómez JM. A User-Centered Chatbot (Wakamola) to Collect Linked Data in Population Networks to Support Studies of Overweight and Obesity Causes: Design and Pilot Study. JMIR Medical Informatics 2021;9(4):e17503
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Asensio-Cuesta S, Blanes-Selva V, Conejero A, Portolés M, García-Gómez M. A user-centered chatbot to identify and interconnect individual, social and environmental risk factors related to overweight and obesity. Informatics for Health and Social Care 2022;47(1):38
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Kotanidou EP, Giza S, Tsinopoulou V, Vogiatzi M, Galli-Tsinopoulou A. Diagnosis and Management of Endocrine Hypertension in Children and Adolescents. Current Pharmaceutical Design 2020;26(43):5591
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Warsinsky S, Schmidt-Kraepelin M, Rank S, Thiebes S, Sunyaev A. Conceptual Ambiguity Surrounding Gamification and Serious Games in Health Care: Literature Review and Development of Game-Based Intervention Reporting Guidelines (GAMING). Journal of Medical Internet Research 2021;23(9):e30390
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Kongjit C, Nimmolrat A, Khamaksorn A. Mobile health application for Thai women: investigation and model. BMC Medical Informatics and Decision Making 2022;22(1)
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Crehan C, Chiume M, Mgusha Y, Dinga P, Hull-Bailey T, Normand C, Sassoon Y, Nkhoma D, Greenwood K, Lorencatto F, Lakhanpaul M, Heys M. Usability-Focused Development and Usage of NeoTree-Beta, an App for Newborn Care in a Low-Resource Neonatal Unit, Malawi. Frontiers in Public Health 2022;10
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Ariza-Vega P, Prieto-Moreno R, Mora-Traverso M, Molina-García P, Ashe MC, Martín-Matillas M. Co-creation of mHealth intervention for older adults with hip fracture and family caregivers: a qualitative study. Disability and Rehabilitation: Assistive Technology 2024;19(3):1009
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Ouellet-Morin I, Robitaille M, Juster R. Applications mobiles pour soutenir la santé mentale des jeunes : opportunités et défis. Santé mentale au Québec 2021;46(1):17
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Falahati-Marvast F, Pucker AD, Alipour F, Farokhzadian J, Ahmadian L. Identifying the content, functionalities, and features of a mobile application for contact lens wearers. BMC Medical Informatics and Decision Making 2022;22(1)
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Elliott A, Lang S, Truby H, Brennan L, Gibson S. Tackling the challenge of treating obesity using design research methods: A scoping review. Obesity Reviews 2022;23(2)
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Kekkonen M, Korkiakangas E, Laitinen J, Oinas-Kukkonen H. Factors Reducing the Use of a Persuasive mHealth App and How to Mitigate Them: Thematic Analysis. JMIR Human Factors 2023;10:e40579
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Caldwell S, Flickinger T, Hodges J, Waldman ALD, Garofalini C, Cohn W, Dillingham R, Castel A, Ingersoll K. An mHealth Platform for People With HIV Receiving Care in Washington, District of Columbia: Qualitative Analysis of Stakeholder Feedback. JMIR Formative Research 2023;7:e48739
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Mateo‐Orcajada A, Vaquero‐Cristóbal R, Abenza‐Cano L. Mobile application interventions to increase physical activity and their effect on kinanthropometrics, body composition and fitness variables in adolescent aged 12–16 years old: An umbrella review. Child: Care, Health and Development 2024;50(1)
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Gkintoni E, Vantaraki F, Skoulidi C, Anastassopoulos P, Vantarakis A. Promoting Physical and Mental Health among Children and Adolescents via Gamification—A Conceptual Systematic Review. Behavioral Sciences 2024;14(2):102
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Rezaee R, Ghaffari M, Rabiei R, Kavousi A, Rakhshanderou S. Design and usability evaluation of a mobile application for self-care among Iranian adolescents. BMC Public Health 2024;24(1)
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Morganti L, Ascolese A, Zettl A, Pannese L. Developing serious games to improve children’s compliance in chronic illnesses: Input from two use cases. Digital Medicine 2019;5(1):30
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